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Member
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Feb 11 2016 06:19pm
Quote (Decarnate @ Feb 10 2016 06:55pm)
Looking forward to it Azn Masta!


I won. GD's Mike.

Challenge Zora
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Feb 11 2016 06:19pm
Quote (Azn Masta @ Feb 11 2016 08:19pm)
I won. GD's Mike.

Challenge Zora


Gds buddy da no lag stronk.

Hope you guys can actually get it done lol.
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Feb 11 2016 06:24pm



The GvG Ladder
East Non Ladder GM Dueling


Mediators:
Decarnate
Corey



_______________________________________________________


Ghost Rankings


1
D2JSP: fuj
BNET: zora
CHAR: zora

2
D2JSP: Azn Masta
BNET: Azn_MastaBui
CHAR: Oni

3
D2JSP: Decarnate
BNET: Decarnate
CHAR: Seep

4
D2JSP: Corey
BNET: Coreyj0193
CHAR: Whirlz

5
D2JSP: Prusias
BNET: my(th)
CHAR: Katarina

6
D2JSP: Charz
BNET: msb227
CHAR: Daisey

7
D2JSP: fCnez
BNET: Termi.nate
CHAR: Terminate

8
D2JSP: Vault
BNET: Sinning
CHAR: Sinning

9
*Suspended Status*
D2JSP: TheMostHigh
BNET: snowboard
CHAR: Brawl



_______________________________________________________




Pending Matches:


2
D2JSP: Azn Masta
BNET: Azn_MastaBui
CHAR: Oni

Challenges (2/11):

1
D2JSP: fuj
BNET: zora
CHAR: zora


-~-


8
D2JSP: Vault
BNET: Sinning
CHAR: Sinning

Challenges (2/10):

7
D2JSP: fCnez
BNET: Termi.nate
CHAR: Terminate


_______________________________________________________



Rules of GvG:



1] In order to compete on this ladder, you must use a Ghost. This ladder defines "Ghost" as an Assassin that uses (at minimum) an variation of Chaos Claw + Enigma + a Secondary Claw with CTA on swap.
2] Stacked PR up to 85% and/or up to 75% poison length reduced by gear is allowed. (You must show belt + potions along with gear to prove where the PLR/stack comes from, if need be.)
3] Only one hard base point can be used in any light or fire based traps. Claws with + to trap skills base are acceptable.
4] Duels take place in Hell Difficulty, in the Blood Moor.
5] Both players must say "go" or "g" for a duel to begin.
6] First to 5 wins a challenge, and both slain at same time is a tie - not who dies first. Double kills are not counted.
7] No hacks of any kind.
8] No healing or rejuvination potions, wells, shrines, antidote potions, PvM leeching, or healing of any kind, etc... (Life Rep. up to 40 is permitted).
9] Absolutely NO pre-buff; you must pre-cast with the gear you will be dueling in. Carrying anything in your inventory except for charms is considered BM. (IE. Cube for buffing)
10] Upon winning a challenge, you may challenge the next rank up immediately. The loser must wait 48 hours before being allowed to issue a new challenge to the winner of the previous duel.
11] If you town it is a death (on purpose or accidental) unless your opponent agrees otherwise.
12] No excessive use of houses or cornering/mass defensive dueling. If you feel your opponent is too defensive, feel free to pm a Mediator to watch the duel (or document/record it yourself).
13] Items that have spell charges are allowed but charges may not be used.
14] Ethereal items are not allowed unless they are glitched indestructable, zod'd, or self-repair. The only exception to this rule are claw based runewords.
15] Winner must post legit s/s's of the kills if there is any question as to the outcome of the duels. If there is a dispute that cannot be settled, a reduel may be required with Mediation.
16] Being in a party of any size during official duels is not allowed unless the match is being mediated (Only the Mediator may be in a party).
17] Any time a player touches the stash once the FT5 has begun, they shall Save/Exit/Rejoin ASAP & show their gear/inventory to a Mediator, upon discretion of the other player.
18] If any player dodges more than 2 challenges in a row (3rd dodge). They face risk of being kicked from the ladder. They may rejoin again later, but will lose rank.
19] Duels for the #1 spot are "Must Win By 2" (aka 5-3) or "First To 7" wins - whichever comes first.
20] "Vacation Status" may be authorized for up to 7 days. When on vacation status, participants are to challenge around that person, as if they are not there.
21] Repeated s/e'ing after each death to get around the "Anya bug" is considered BM.
22] In order to be active on the ladder, you must have PM access or have a GvG Ladder participant to help mediate communication for challenges. You must also not be away from Jsp for an inordinate amount of time (i.e. several weeks+).
23] No dodging. This rule is in place for someone who wishes to "hold" their spot. The challenger should be the one initiating a date/time to duel. If the challengee does not give a reasonable reply within 4 days, a dodge may be called. If the challenger fails to initiate a specific time/date within 4 days, the challenge will automatically be dropped.
24] This ladder is for GM dueling and as such, all members are required to treat each other with respect and courtesy in-game and on Jsp or face being suspended and possibly kicked from the ladder/banned.
25] Challenging up goes one of two ways, depending on how many participants are ranked on the ladder. In the event of fewer than 10 participants, player may only challenge for rank directly above him (ie: #4 vs #3) but with 10+ participants, players may challenge up to two ranks above, with exceptions made for vacation status, as per rule 20.
Member
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Feb 15 2016 07:12am
Tonight I'm avialable. Prob around 7 to 8 if that works Lmk
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Feb 15 2016 07:25am
Quote (fuj @ Feb 15 2016 09:12am)
Tonight I'm avialable. Prob around 7 to 8 if that works Lmk


8:19 pm is exactly 4 days from when he issued that challenge, so if you guys get it done by then it works out nicely.

Looking forward to dueling the loser with Red Devil Seep. :evil:
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Feb 15 2016 07:41pm
Challenge Azn Masta Oni !
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Feb 15 2016 08:09pm
Quote (Decarnate @ Feb 15 2016 09:41pm)
Challenge Azn Masta Oni !


Sigh... I'll never get to do my shit with Zora
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Feb 15 2016 08:21pm
Quote (Azn Masta @ Feb 15 2016 09:09pm)
Sigh... I'll never get to do my shit with Zora



After a quick google search, I think I may have found the solution:


Quote
Follow the river outside Kakariko Village to find the entrance to Zora's River. After talking to Kaepora Gaebora, use bombs to blow up the rocks obstructing your path.


Gold Skulltula: Roll into the tree to the left of the boulders to knock down a Gold Skulltula.
You'll find a chicken and a bean-chomping glutton who sells Magic Beans for 10 rupees initially. The price goes up incrementally with every purchase until it caps at 100 rupees a pop. These magic beans can be planted in the soil and later blossom into magic platforms that take you to hidden and out of reach places. Right now, the only place you should worry about planting a bean is in the Graveyard at Kakariko. Buy two more beans for two Heart Pieces later on in the game.

RIVER HEART PIECES

There are two Heart Pieces to grab while en route to Zora's Domain. They are attainable only with the help of the lone cucco near the Magic Bean. Grab the cucco and jump to the other side of the river. Walk until you hit a wall, then make a short jump across the water to the left. Keep going higher by jumping across the small gap to the left. Take a right after the gap and keep walking. You'll see the heart piece sitting on a platform off to the right. Use the cucoo to flutter you over to the high platform in front of you, but when you're about to hit the ledge, toss the cucoo in order to make Link Oni* grab onto the ledge and pull himself up. Then make a daring leap toward the heart piece and Link Oni* will just barely latch on to the edge. Hoist him up to obtain this Heart Piece.

Retrieve your cucco friend. If you can't find him, exit and re-enter the area; he will return to his original location. With chicken in hand, work your way up along the river, watching out for Octoroks. When you get to the large waterfall, walk up as high as you can and look around. You should spot a Heart Piece on a ledge protruding from a wall. Jump and hover to it to receive another Heart Piece.

Gold Skulltula: During the night, there is a Gold Skulltula located on a ladder near the water below where you found the last Heart Piece (If it's daytime, just play the Sun's Song). Kill it to receive a Golden Skull Token.
Climb the ladder and walk up to the Triforce icon in front of the waterfall. Play Zelda's Lullaby to make the waters part and reveal the entrance to Zora's Domain.


tldr:

GL man it looks to be quite the challenge reaching his domain!
Member
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Feb 15 2016 10:05pm
I can hop on now man sorry. Guys tax time is killing me. I can try tomorrow.
Member
Posts: 49,835
Joined: Apr 30 2004
Gold: 4,427.00
Feb 15 2016 10:36pm
Quote (Decarnate @ Feb 15 2016 10:21pm)
After a quick google search, I think I may have found the solution:




tldr:

GL man it looks to be quite the challenge reaching his domain!


Defended vs Seep.
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