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Jan 25 2016 11:26am


The GvG Ladder
East Non Ladder GM Dueling


Mediators:
Decarnate
Corey



_______________________________________________________


Ghost Rankings


1
D2JSP: fuj
BNET: zora
CHAR: zora

2
D2JSP: Azn Masta
BNET: Azn_MastaBui
CHAR: Oni

3
D2JSP: Decarnate
BNET: Decarnate
CHAR: Seep

4
D2JSP: Corey
BNET: Coreyj0193
CHAR: Whirlz

5
*Vacation Status*
D2JSP: TheMostHigh
BNET: snowboard
CHAR: Brawl

6
D2JSP: bulamafool
BNET: my(th)
CHAR: katarina


_______________________________________________________




Pending Matches:


6
D2JSP: bulamafool
BNET: my(th)
CHAR: katarina

Challenges (1/25):

4
D2JSP: Corey
BNET: Coreyj0193
CHAR: Whirlz


-~-


3
D2JSP: Decarnate
BNET: Decarnate
CHAR: Seep

Challenges (1/20 - 48 Hour Extension):

2
D2JSP: Azn Masta
BNET: Azn_MastaBui
CHAR: Oni


_______________________________________________________



Rules of GvG:



1] In order to compete on this ladder, you must use a Ghost. This ladder defines "Ghost" as an Assassin that uses (at minimum) an variation of Chaos Claw + Enigma + a Secondary Claw with CTA on swap.
2] Stacked PR up to 85% and/or up to 75% poison length reduced by gear is allowed. (You must show belt + potions along with gear to prove where the PLR/stack comes from, if need be.)
3] Only one hard base point can be used in any light or fire based traps. Claws with + to trap skills base are acceptable.
4] Duels take place in Hell Difficulty, in the Blood Moor.
5] Both players must say "go" or "g" for a duel to begin.
6] First to 5 wins a challenge, and both slain at same time is a tie - not who dies first. Double kills are not counted.
7] No hacks of any kind.
8] No healing or rejuvination potions, wells, shrines, antidote potions, PvM leeching, or healing of any kind, etc... (Life Rep. up to 40 is permitted).
9] Absolutely NO pre-buff; you must pre-cast with the gear you will be dueling in. Carrying anything in your inventory except for charms is considered BM. (IE. Cube for buffing)
10] Upon winning a challenge, you may challenge the next rank up immediately. The loser must wait 48 hours before being allowed to issue a new challenge to the winner of the previous duel.
11] If you town it is a death (on purpose or accidental) unless your opponent agrees otherwise.
12] No excessive use of houses or cornering/mass defensive dueling. If you feel your opponent is too defensive, feel free to pm a Mediator to watch the duel (or document/record it yourself).
13] Items that have spell charges are allowed but charges may not be used.
14] Ethereal items are not allowed unless they are glitched indestructable, zod'd, or self-repair. The only exception to this rule are claw based runewords.
15] Winner must post legit s/s's of the kills if there is any question as to the outcome of the duels. If there is a dispute that cannot be settled, a reduel may be required with Mediation.
16] Being in a party of any size during official duels is not allowed unless the match is being mediated (Only the Mediator may be in a party).
17] Any time a player touches the stash once the FT5 has begun, they shall Save/Exit/Rejoin ASAP & show their gear/inventory to a Mediator, upon discretion of the other player.
18] If any player dodges more than 2 challenges in a row (3rd dodge). They face risk of being kicked from the ladder. They may rejoin again later, but will lose rank.
19] Duels for the #1 spot are "Must Win By 2" (aka 5-3) or "First To 7" wins - whichever comes first.
20] "Vacation Status" may be authorized for up to 7 days. When on vacation status, participants are to challenge around that person, as if they are not there.
21] Repeated s/e'ing after each death to get around the "Anya bug" is considered BM.
22] In order to be active on the ladder, you must have PM access or have a GvG Ladder participant to help mediate communication for challenges. You must also not be away from Jsp for an inordinate amount of time (i.e. several weeks+).
23] No dodging. This rule is in place for someone who wishes to "hold" their spot. The challenger should be the one initiating a date/time to duel. If the challengee does not give a reasonable reply within 4 days, a dodge may be called. If the challenger fails to initiate a specific time/date within 4 days, the challenge will automatically be dropped.
24] This ladder is for GM dueling and as such, all members are required to treat each other with respect and courtesy in-game and on Jsp or face being suspended and possibly kicked from the ladder/banned.
25] Challenging up goes one of two ways, depending on how many participants are ranked on the ladder. In the event of fewer than 10 participants, player may only challenge for rank directly above him (ie: #4 vs #3) but with 10+ participants, players may challenge up to two ranks above, with exceptions made for vacation status, as per rule 20.
Member
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Jan 25 2016 12:10pm
Quote (Decarnate @ Jan 20 2016 10:48pm)
Challenge Oni


Defended. GD's Mike.

Re-challenge Zora
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Posts: 28,836
Joined: Feb 13 2005
Gold: 500.00
Jan 25 2016 12:13pm
Quote (Azn Masta @ Jan 25 2016 02:10pm)
Defended. GD's Mike.

Re-challenge Zora


Gd as always. Will eagerly await the loser. =)
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Jan 26 2016 03:45pm
gonna get a cheapo circ so i can duel with ghost on nl

remove vaca!
Member
Posts: 28,836
Joined: Feb 13 2005
Gold: 500.00
Jan 26 2016 04:19pm
Quote (TheMostHigh @ Jan 26 2016 05:45pm)
gonna get a cheapo circ so i can duel with ghost on nl

remove vaca!


Done.
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Jan 26 2016 04:20pm
defended

challenge decarnate
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Jan 26 2016 04:21pm
challenge corey
Member
Posts: 28,836
Joined: Feb 13 2005
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Jan 26 2016 04:23pm
Quote (Corey @ Jan 26 2016 06:20pm)
defended

challenge decarnate


Duel now?
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Jan 26 2016 04:26pm
Quote (Decarnate @ Jan 26 2016 05:23pm)
Duel now?


yes gvg23//23 up and rick and bulama doing challenge quick then we can

nvm gonna have to be later on tonight

This post was edited by Corey on Jan 26 2016 04:34pm
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Jan 26 2016 04:34pm
Quote (Corey @ Jan 26 2016 05:26pm)
yes gvg23//23 up and rick and bulama doing challenge quick then we can


no? im above him
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