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Dec 15 2015 07:29pm
Quote (Falcor @ Dec 15 2015 08:10pm)
All fucking nerds besides foxist.


:hug:

Quote (Eclipss @ Dec 15 2015 08:15pm)
Im coming back soon oh yea baby oh yea


B) good stuff
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Dec 15 2015 07:51pm
Quote (Eclipss @ Dec 15 2015 09:15pm)
Im coming back soon oh yea baby oh yea


:thumbsup:

I defended vs Corey. Update later.
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Dec 15 2015 07:55pm
Defended also
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Dec 16 2015 11:44am


The GvG Ladder
East Non Ladder GM Dueling


Mediators:
Decarnate
Corey



_______________________________________________________


Ghost Rankings


1
D2JSP: fuj
BNET: zora
CHAR: zora

2
D2JSP: Azn Masta
BNET: Azn_MastaBui
CHAR: Oni

3
D2JSP: Decarnate
BNET: Decarnate
CHAR: Seep

4
D2JSP: Corey
BNET: Coreyj0193
CHAR: Whirlz

5
D2JSP: Also
BNET: Termi.nate
CHAR: Terminate

6
D2JSP: Bulamafool
BNET: my(th)
CHAR: katarina



_______________________________________________________



Pending Matches:


NONE


_______________________________________________________



Rules of GvG:



1] Chaos Claw must be used to compete on this ladder.
2] Stacked PR up to 85% and/or up to 75% poison length reduced by gear is allowed. (You must show belt + potions along with gear to prove where the PLR/stack comes from, if need be.)
3] Only one hard base point can be used in any light or fire traps. Claws with + to trap skills base are acceptable.
4] Duels take place in Hell Difficulty, in the Blood Moor.
5] Both players must say "go" or "g" for a duel to begin.
6] First to 5 wins a challenge, and both slain at same time is a tie - not who dies first. Double kills are not counted.
7] No hacks of any kind.
8] No healing or rejuvination potions, wells, shrines, antidote potions, PvM leeching, or healing of any kind, etc... (Life Rep. up to 40 is permitted).
9] Absolutely NO pre-buff; you must pre-cast with the gear you will be dueling in. Carrying anything in your inventory except for charms is considered BM (IE. Cube for buffing)
10] Upon winning a challenge, you may challenge the next rank up immediately. The loser must wait 48 hours before being allowed to issue a new challenge to the winner of the previous duel.
11] If you town it is a death (on purpose or accidental) unless your opponent agrees otherwise.
12] No excessive use of houses or cornering/mass defensive dueling. If you feel your opponent is too defensive, feel free to pm a Mediator to watch the duel (or document/record it yourself).
13] Items that have spell charges are allowed but charges may not be used.
14] Ethereal items are not allowed unless they are glitched indestructable, zod'd, or self-repair. The only exception to this rule is the Chaos runeword.
15] Winner must post legit s/s's of the kills if there is any question as to the outcome of the duels. If there is a dispute that cannot be settled, a reduel may be required with Mediation.
16] Being in a party of any size during official duels is not allowed unless the match is being mediated (Only the Mediator may be in a party).
17] Any time a player touches the stash once the FT5 has begun, they shall Save/Exit/Rejoin ASAP & show their gear/inventory to a Mediator, upon discretion of the other player.
18] If any player dodges more than 2 challenges in a row (3rd dodge). They face risk of being kicked from the ladder. They may rejoin again later, but will lose rank.
19] Duels for the #1 spot are "Must Win By 2" (aka 5-3) or "First To 7" wins - whichever comes first.
20] "Vacation Status" may be authorized for up to 7 days. When on vacation status, participants are to challenge around that person, as if they are not there.
21] Repeated s/e'ing after each death to get around the "Anya bug" is considered BM.
22] In order to be active on the ladder, you must have PM access or have a GvG Ladder participant to help mediate communication for challenges. You must also not be away from Jsp for an inordinate amount of time (i.e. several weeks+).
23] No dodging. This rule is in place for someone who wishes to "hold" their spot. The challenger should be the one initiating a date/time to duel. If the challengee does not give a reasonable reply within 4 days, a dodge may be called. If the challenger fails to initiate a specific time/date within 4 days, the challenge will automatically be dropped.
24] This ladder is for GM dueling and as such, all members are required to treat each other with respect and courtesy in-game and on Jsp or face being suspended and possibly kicked from the ladder/banned.


This post was edited by Decarnate on Dec 16 2015 11:44am
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Dec 16 2015 07:56pm
Philong very upset

http://i65.tinypic.com/becy8y.jpg


http://i68.tinypic.com/317be41.jpg

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Dec 16 2015 09:00pm
Quote (rickcarson82 @ Dec 16 2015 09:56pm)



I don't understand
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Dec 16 2015 09:39pm
Quote (Azn Masta @ Dec 16 2015 11:00pm)
I don't understand


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2 User(s) are reading this topic (0 Guests and 1 Anonymous): fuj

"Fools claws are for jedi knights.

Cruel claws are for the sith."

-zora

This post was edited by Decarnate on Dec 16 2015 09:40pm
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Dec 17 2015 09:13am
Quote (Decarnate @ Dec 16 2015 10:39pm)
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2 User(s) are reading this topic (0 Guests and 1 Anonymous): fuj

"Fools claws are for jedi knights.

Cruel claws are for the sith."

-zora


I bought also@jsp's doom thirst. Heh
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Dec 17 2015 08:04pm
I feel like Rule #14 should be modified to include ANY claw-based runeword and not only (limited to) Chaos. If anyone disagrees with this change, speak up, otherwise it will be done in next update.
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Dec 17 2015 08:29pm
Quote (Decarnate @ Dec 17 2015 09:04pm)
I feel like Rule #14 should be modified to include ANY claw-based runeword and not only (limited to) Chaos. If anyone disagrees with this change, speak up, otherwise it will be done in next update.


talking hybrids right? im down for people to use them, but makes hit n run a little too OP if people got 91% ow in one claw

This post was edited by Corey on Dec 17 2015 08:29pm
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