Quote (LucAA @ Nov 21 2015 01:30am)
I'd hardly say that's a hard counter, maybe Barb.
All of the rest are manageable..
Spamming hammerdin , defensive 40 life rep 18z trap assassin, and max block/ dr life rep 10x bmana using necro are quite hard counters to ghost sin.
Max block / DR Paladin spamming huge damage ranged projectiles that serve as both an offensive and defensive maneuver ( since can't stomp, and they go invisible ) is quite the advantage vs a champion that must close distance and get in range of those circling projectiles to deal damage. It's a direct counter. That doesn't mean a ghost can't kill an hdin. I've done it many times. It just means the ghost needs to try exceptionally hard. It's possible, but if both players are at equal skill with their champ, the one with the advantage should win.
It's like Sasuke vs Raikage. Sure Raikage can deal fucking damage, but that nigguh is going to lose his arm doing it.
40 Life rep defensive playing trap assassin . I don't think I should have to explain this one.
Max block / Max Dr , life rep , bmana necro. Clay golem slow sin trap laying and dragon claw speed substantially. Ghost have 62% block , Necro have 75% block along with bone armor. This is usually enough to out trade a ghost, especially if the necro isn't an idiot and utilizes the crap out of bone prison. That with max block, and bone armor is a problem in general. A necro with good defensive play is very hard to lock. Usually in these duels ghost assassin just runs out of mana then gets picked off. Doesn't mean the duel is impossible, ive beat many necros, but the ones ive beat used DR set ups, not block set ups ( and the ones that used block set ups and lost imo were bad ).