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Member
Posts: 36,906
Joined: Apr 12 2010
Gold: 20,345.39
Sep 21 2015 12:45am
Quote (Decarnate @ Sep 20 2015 11:23pm)
5 man ladder sounds good to me! :D


Kehe :P

I'll start challenging people and what not after update.

Going to be running the 102 fcr ghost sin :Dl
Member
Posts: 11,275
Joined: Dec 5 2012
Gold: 0.00
Sep 21 2015 08:57am
Ruca is suposed to come back to gvg also

Edit: mat i challenge spinda :)?

ISO 3 places

This post was edited by aftermath5 on Sep 21 2015 09:00am
Member
Posts: 28,836
Joined: Feb 13 2005
Gold: 500.00
Sep 21 2015 09:25am


The GvG Ladder
East Non Ladder GM Dueling



Mediators:
Decarnate
Les_Rocksaregrand


Updaters:

Decarnate






Ghost Rankings


1
D2JSP: Decarnate
BNET: Decarnate
CHAR: Seep

2
D2JSP: BigOleKeithy
BNET: Wh.at
CHAR: What

3
D2JSP: Spinda
BNET: Gastly
CHAR: Gengar

4
D2JSP: aftermath5
BNET: Soraka
CHAR: Fsc

5
D2JSP: foxist
BNET: Ocean.
CHAR: Fox







Pending Matches:


None


_______________________________________________________




Rules of GvG:



1] Chaos Claw must be used to compete on this ladder.
2] Stacked PR up to 85% and/or up to 75% poison length reduced by gear is allowed. (You must show belt + potions along with gear to prove where the PLR/stack comes from, if need be.)
3] One base point may be used in light or fire traps. Claws with + to trap skills base are acceptable. (Hybrids are permitted, so long as trap skills beyond 1 base point are not used.)
4] Duels take place in Hell Difficulty, in the Blood Moor.
5] Both players must say "go" or "g" for a duel to begin.
6] First to 5 wins a challenge, and both slain at same time is a tie - not who dies first. Double kills are not counted.
7] No hacks of any kind.
8] No healing or rejuvination potions, wells, shrines, antidote potions, PvM leeching, or healing of any kind, etc... (Life Rep. up to 40 is permitted).
9] Absolutely NO pre-buff; you must pre-cast with the gear you will be dueling in. Carrying anything in your inventory except for charms is considered BM (IE. Cube for buffing)
10] Upon winning a challenge, you may challenge up immediately. The loser must wait 48 hours before being allowed to issue a new challenge to the winner of the previous duel.
11] If you town it is a death (on purpose or accidental) unless your opponent agrees otherwise.
12] No excessive use of houses or cornering/mass defensive dueling. If you feel your opponent is too defensive, feel free to pm a Mediator to watch the duel (or fraps it yourself).
13] Items that have spell charges are allowed but charges may not be used.
14] Ethereal items are not allowed unless they are glitched indestructable, zod'd, or self-repair.
15] Winner must post legit s/s's of the kills if there is any question as to the outcome of the duels. If there is a dispute that cannot be settled, a reduel may be required with Mediation.
16] Being in a party of any size during official duels is not allowed unless the match is being mediated (Only the Mediator may be in a party).
17] Any time a player touches the stash once the FT5 has begun, they shall Save/Exit/Rejoin ASAP & show their gear/inventory to a Mediator, upon discretion of the other player.
18] If any player dodges more than 2 challenges in a row (3rd dodge). They face risk of being kicked from the ladder. They may rejoin again later, but will lose rank.
19] For the duel against #1 spot. You must win by 2 (aka 5-3) or first to 7 wins - whichever comes first. (This is to prevent excuses such as "lucky" weapon blocks.)
20] A player is allowed to go on vacation for up to 7 days. When a player is on vacation status, others may challenge around them. (Ex: If #5 goes on vacation, #7 can now challenge up to #4)
21] Repeated s/e'ing after each death to get around the "Anya bug" is considered BM.
22] In order to be active on the ladder, you must have PM access or have a GvG Ladder participant to represent you and mediate communication for challenges. You must also not be away from Jsp for an inordinate amount of time (i.e. several weeks+).
23] No dodging. This rule is in place for someone who wishes to "hold" their spot. The challenger should be the one initiating a date/time to duel. If the challengee does not give a reasonable reply within 4 days, a dodge may be called. If the challenger fails to initiate a specific time/date within 4 days, the challenge will automatically be dropped.
24] This ladder is for GM dueling and as such, all members are required to treat each other with respect and courtesy in-game and on Jsp or face being suspended and possibly kicked from the ladder/banned.
Member
Posts: 86
Joined: May 31 2015
Gold: 0.00
Sep 21 2015 09:40am
Nice to see more people on the ladder now! :D
Member
Posts: 11,705
Joined: Sep 18 2011
Gold: 939.00
Sep 21 2015 10:11am
Mike, open the door to the BVC ... for more competition at the ladder :blink:

Or maybe that's bvc is too strong :P
Member
Posts: 28,836
Joined: Feb 13 2005
Gold: 500.00
Sep 21 2015 11:31am
Quote (lacapitale @ Sep 21 2015 12:11pm)
Mike, open the door to the BVC ... for more competition at the ladder :blink:

Or maybe that's bvc is too strong :P


I actually kind of like this idea lol

But a bvc designed to kill ghosts is definitely gonna be too strong for most xD

Regular bvc would be good ^^
Member
Posts: 11,246
Joined: Jun 13 2010
Gold: 32,000.69
Sep 21 2015 08:55pm
Add me
Mike I'll join for a little
Member
Posts: 28,836
Joined: Feb 13 2005
Gold: 500.00
Sep 21 2015 09:09pm
Quote (fuj @ Sep 21 2015 10:55pm)
Add me
Mike I'll join for a little


Don't recall ever seeing zora on da ladder :thumbsup:

This is getting interesting.
Member
Posts: 28,836
Joined: Feb 13 2005
Gold: 500.00
Sep 22 2015 09:26am


The GvG Ladder
East Non Ladder GM Dueling



Mediators:
Decarnate
Les_Rocksaregrand


Updaters:

Decarnate






Ghost Rankings


1
D2JSP: Decarnate
BNET: Decarnate
CHAR: Seep

2
D2JSP: BigOleKeithy
BNET: Wh.at
CHAR: What

3
D2JSP: Spinda
BNET: Gastly
CHAR: Gengar

4
D2JSP: aftermath5
BNET: Soraka
CHAR: Fsc

5
D2JSP: foxist
BNET: Ocean.
CHAR: Fox

6
D2JSP: fuj
BNET: zora
CHAR: zora







Pending Matches:


None


_______________________________________________________




Rules of GvG:



1] Chaos Claw must be used to compete on this ladder.
2] Stacked PR up to 85% and/or up to 75% poison length reduced by gear is allowed. (You must show belt + potions along with gear to prove where the PLR/stack comes from, if need be.)
3] One base point may be used in light or fire traps. Claws with + to trap skills base are acceptable. (Hybrids are permitted, so long as trap skills beyond 1 base point are not used.)
4] Duels take place in Hell Difficulty, in the Blood Moor.
5] Both players must say "go" or "g" for a duel to begin.
6] First to 5 wins a challenge, and both slain at same time is a tie - not who dies first. Double kills are not counted.
7] No hacks of any kind.
8] No healing or rejuvination potions, wells, shrines, antidote potions, PvM leeching, or healing of any kind, etc... (Life Rep. up to 40 is permitted).
9] Absolutely NO pre-buff; you must pre-cast with the gear you will be dueling in. Carrying anything in your inventory except for charms is considered BM (IE. Cube for buffing)
10] Upon winning a challenge, you may challenge up immediately. The loser must wait 48 hours before being allowed to issue a new challenge to the winner of the previous duel.
11] If you town it is a death (on purpose or accidental) unless your opponent agrees otherwise.
12] No excessive use of houses or cornering/mass defensive dueling. If you feel your opponent is too defensive, feel free to pm a Mediator to watch the duel (or fraps it yourself).
13] Items that have spell charges are allowed but charges may not be used.
14] Ethereal items are not allowed unless they are glitched indestructable, zod'd, or self-repair.
15] Winner must post legit s/s's of the kills if there is any question as to the outcome of the duels. If there is a dispute that cannot be settled, a reduel may be required with Mediation.
16] Being in a party of any size during official duels is not allowed unless the match is being mediated (Only the Mediator may be in a party).
17] Any time a player touches the stash once the FT5 has begun, they shall Save/Exit/Rejoin ASAP & show their gear/inventory to a Mediator, upon discretion of the other player.
18] If any player dodges more than 2 challenges in a row (3rd dodge). They face risk of being kicked from the ladder. They may rejoin again later, but will lose rank.
19] For the duel against #1 spot. You must win by 2 (aka 5-3) or first to 7 wins - whichever comes first. (This is to prevent excuses such as "lucky" weapon blocks.)
20] A player is allowed to go on vacation for up to 7 days. When a player is on vacation status, others may challenge around them. (Ex: If #5 goes on vacation, #7 can now challenge up to #4)
21] Repeated s/e'ing after each death to get around the "Anya bug" is considered BM.
22] In order to be active on the ladder, you must have PM access or have a GvG Ladder participant to represent you and mediate communication for challenges. You must also not be away from Jsp for an inordinate amount of time (i.e. several weeks+).
23] No dodging. This rule is in place for someone who wishes to "hold" their spot. The challenger should be the one initiating a date/time to duel. If the challengee does not give a reasonable reply within 4 days, a dodge may be called. If the challenger fails to initiate a specific time/date within 4 days, the challenge will automatically be dropped.
24] This ladder is for GM dueling and as such, all members are required to treat each other with respect and courtesy in-game and on Jsp or face being suspended and possibly kicked from the ladder/banned.
Member
Posts: 11,246
Joined: Jun 13 2010
Gold: 32,000.69
Sep 22 2015 02:47pm
Challenge fox or fsc

Who free tonight

This post was edited by fuj on Sep 22 2015 02:47pm
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