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Member
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Gold: 150.00
Jul 27 2015 09:45pm
I'll make this crystal clear for your all..

Everyone referring to it as a 'cruel' claw is misinformed. It's true claws with up to 450 ed contain the cruel mod. But so do 'fools' claws. The cruel portion is 200-300% ed. It's actually Masters that makes the claw gain the additional 150% ed (on a perfect roll).

So you tell me, would you rather be the Fool? Or the Master?

This post was edited by Decarnate on Jul 27 2015 09:48pm
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Jul 27 2015 09:52pm
Quote (Decarnate @ Jul 27 2015 10:45pm)
I'll make this crystal clear for your all..

Everyone referring to it as a 'cruel' claw is misinformed. It's true claws with up to 450 ed contain the cruel mod. But so do 'fools' claws. The cruel portion is 200-300% ed. It's actually Masters that makes the claw gain the additional 150% ed (on a perfect roll).

So you tell me, would you rather be the Fool? Or the Master?


By god i think he's got it!
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Jul 27 2015 11:19pm
Quote (Decarnate @ Jul 27 2015 11:45pm)
I'll make this crystal clear for your all..

Everyone referring to it as a 'cruel' claw is misinformed. It's true claws with up to 450 ed contain the cruel mod. But so do 'fools' claws. The cruel portion is 200-300% ed. It's actually Masters that makes the claw gain the additional 150% ed (on a perfect roll).

So you tell me, would you rather be the Fool? Or the Master?


Good thing I use a Master's. Silly noobs and their 2 soc fools :)

PS. I defended my spot against Riz. 4-1, Was good duels up until the 6th round, but he cannot finish due to computer issues.

This post was edited by Azn Masta on Jul 27 2015 11:19pm
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Jul 27 2015 11:22pm
Quote (Azn Masta @ Jul 28 2015 01:19am)
Good thing I use a Master's. Silly noobs and their 2 soc fools :)

PS. I defended my spot against Riz. 4-1, Was good duels up until the 6th round, but he cannot finish due to computer issues.


Was op, comp restarts before, during and after duels huehue
Member
Posts: 29,055
Joined: Feb 13 2005
Gold: 150.00
Jul 27 2015 11:25pm
Quote (Azn Masta @ Jul 28 2015 01:19am)
Good thing I use a Master's. Silly noobs and their 2 soc fools :)

PS. I defended my spot against Riz. 4-1, Was good duels up until the 6th round, but he cannot finish due to computer issues.


Worry not good sir. On my way to give you a real fight.


:o


Win or lose, Seep Royale is coming:




This post was edited by Decarnate on Jul 27 2015 11:48pm
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Jul 27 2015 11:34pm
Guess who's back. Back again.

Roukas / Roukas / Carve
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Jul 27 2015 11:44pm


The GvG Ladder
East Non Ladder GM Dueling



Mediators:

Decarnate
Mstrforce


Updaters:

Decarnate







Ghost Rankings


1
D2JSP: Azn Masta
BNET: Azn_Mastabui
CHAR: Oni

2
D2JSP: (Rick)
BNET: Snowboard
CHAR: Brawl

3
D2JSP: D0MAIN
BNET: Rizal-
CHAR: Riz

4
D2JSP: Decarnate
BNET: Decarnate
CHAR: Seep

5
D2JSP: gato26
BNET: akamagic
CHAR: Salim

6
D2JSP: Spinda
BNET: Gastly
CHAR: Gengar

7
D2JSP: Ludakris
BNET: sl4m
CHAR: Osama

8
D2JSP: 4Real
BNET: Rene
CHAR: Beat

9
D2JSP: Corey
BNET: Coreyj0193
CHAR: Whirlz

10
D2JSP: JaredV
BNET: Uchiha.
CHAR: Sasuke

11
D2JSP: Roukas
BNET: Roukas
CHAR: Carve






Pending Matches:


4
D2JSP: Decarnate
BNET: Decarnate
CHAR: Seep

Challenges (7/27):

2
D2JSP: (Rick)
BNET: Snowboard
CHAR: Brawl


_______________________________________________________




Rules of GvG:



1] Chaos Claw must be used to compete on this ladder.
2] Stacked PR up to 85% and/or up to 75% poison length reduced by gear is allowed. (You must show belt + potions along with gear to prove where the PLR/stack comes from, if need be.)
3] One base point may be used in light or fire traps. Claws with + to trap skills base are acceptable. (Hybrids are permitted, so long as trap skills beyond 1 base point are not used.)
4] Duels take place in Hell Difficulty, in the Blood Moor.
5] Both players must say "go" or "g" for a duel to begin.
6] First to 5 wins a challenge, and both slain at same time is a tie - not who dies first. Double kills are not counted.
7] No hacks of any kind.
8] No healing or rejuvination potions, wells, shrines, antidote potions, PvM leeching, or healing of any kind, etc... (Life Rep. up to 40 is permitted).
9] Absolutely NO pre-buff; you must pre-cast with the gear you will be dueling in. Carrying anything in your inventory except for charms is considered BM (IE. Cube for buffing)
10] Upon winning a challenge, you may challenge up immediately. The loser must wait 48 hours before being allowed to issue a new challenge to the winner of the previous duel.
11] If you town it is a death (on purpose or accidental) unless your opponent agrees otherwise.
12] No excessive use of houses or cornering/mass defensive dueling. If you feel your opponent is too defensive, feel free to pm a Mediator to watch the duel (or fraps it yourself).
13] Items that have spell charges are allowed but charges may not be used.
14] Ethereal items are not allowed unless they are glitched indestructable, zod'd, or self-repair.
15] Winner must post legit s/s's of the kills if there is any question as to the outcome of the duels. If there is a dispute that cannot be settled, a reduel may be required with Mediation.
16] Being in a party of any size during official duels is not allowed unless the match is being mediated (Only the Mediator may be in a party).
17] Any time a player touches the stash once the FT5 has begun, they shall Save/Exit/Rejoin ASAP & show their gear/inventory to a Mediator, upon discretion of the other player.
18] If any player dodges more than 2 challenges in a row (3rd dodge). They face risk of being kicked from the ladder. They may rejoin again later, but will lose rank.
19] For the duel against #1 spot. You must win by 2 (aka 5-3) or first to 7 wins - whichever comes first. (This is to prevent excuses such as "lucky" weapon blocks.)
20] A player is allowed to go on vacation for up to 7 days. When a player is on vacation status, others may challenge around them. (Ex: If #5 goes on vacation, #7 can now challenge up to #4)
21] Repeated s/e'ing after each death to get around the "Anya bug" is considered BM.
22] In order to be active on the ladder, you must have PM access or have a GvG Ladder participant to represent you and mediate communication for challenges. You must also not be away from Jsp for an inordinate amount of time (i.e. several weeks+).
23] No dodging. This rule is in place for someone who wishes to "hold" their spot. The challenger should be the one initiating a date/time to duel. If the challengee does not give a reasonable reply within 4 days, a dodge may be called. If the challenger fails to initiate a specific time/date within 4 days, the challenge will automatically be dropped.
24] This ladder is for GM dueling and as such, all members are required to treat each other with respect and courtesy in-game and on Jsp or face being suspended and possibly kicked from the ladder/banned.
Member
Posts: 49,932
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Gold: 39,662.00
Jul 28 2015 06:08am
I just wanted to point out that being #2 is no better than #3 if there is nothing stopping him from challengeing for the #1 spot! My vote still goes back to re-adding that "only moving up 1 by 1 challenge upon cracking top 3" rule
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Gold: Locked
Trader: Scammer
Jul 28 2015 06:52am
Challenge pat ^^
Member
Posts: 29,055
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Gold: 150.00
Jul 28 2015 07:27am
Quote (Azn Masta @ Jul 28 2015 08:08am)
I just wanted to point out that being #2 is no better than #3 if there is nothing stopping him from challengeing for the #1 spot! My vote still goes back to re-adding that "only moving up 1 by 1 challenge upon cracking top 3" rule


I'll let the ladder decide if this needs to change, but my vote says it's unnecessary to shield #1 & 2 from challenges below by only allowing one at a time past 3. It works just fine on other ladders, no reason we should be any different. #2 IS better than #3, regardless of who is allowed to be challenged, and being #1 means you should be prepared to accept all kinds of threats.
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