Quote (SpamBam @ Oct 10 2016 12:28am)
I want to petition a rule.
Level 1 enchant gives:
enchants equipped weapon of targeted character or minion
adds fire damage to melee weapons
adds one-third fire damage to ranged weapons
Code
Current Skill Level: 1
12: Duration: 144 seconds
10: Fire Damage: 8-10
2: Attack Bonus: +20 percent
1: Mana Cost: 25
Code
Current Skill Level: 23
12: Duration: 672 seconds
10: Fire Damage: 87-111
2: Attack Bonus: +218 percent
1: Mana Cost: 47
That amount of fire damage is next to nothing, and the same amount a helper small charm gives.
Barbarians get fucking CRUSHED by zeal... allowing them to self enchant as part of their swap gear wouldn't be breaking the rules for elemental damage
Paladin gets battle orders and battle cry, both are non class skills, since enchants damage does not go over the ammount of elemental damage allowed I think we should consider allowing it to be used!
A huge no to this. I'm not changing a 6 year old rule for you.
If your 1400+$ barb sucks. Buy advice from Tj.
I have encountered many conc barbs that can hold a candle to people's 3000$ zealers.
Put your legend swords away and try a real base.
gaining an extra 6k ar on top of your 30k is really not going to do much for you specially after losing +3 bo/shout

Also no one gives a fuck how much fg you spent on your barb. keep that shit to yourself, Melee is pissing contest enough. You don't need to be a black rapper and wave your cash wad around for everyone to see it.
This post was edited by Ouefnut on Oct 11 2016 02:49pm