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Feb 25 2015 08:59pm
im on now
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Feb 25 2015 09:14pm
Quote (rickcarson82 @ Feb 25 2015 10:59pm)
im on now


Defended. Gds

This post was edited by Azn Masta on Feb 25 2015 09:29pm
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Feb 25 2015 09:29pm
Oni beats Stab 5-3
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Feb 27 2015 01:25pm


The GvG Ladder
East Non Ladder GM Dueling



Mediators:

Decarnate
Mstrforce


Updaters:

Decarnate







Ghost Rankings


1
D2JSP: Azn Masta
BNET: Azn_Mastabui
CHAR: Oni

2
D2JSP: MikeJackson4201
BNET: Snowboard
CHAR: Stab (Prosperity)

3
D2JSP: D0MAIN
BNET: Rizal-
CHAR: Riz

4
D2JSP: XceptionaL
BNET: 393305
CHAR: Power

5
D2JSP: lacapitale
BNET: hyb.sin
CHAR: Hybsin

6
D2JSP: twinned
BNET: twinn-
CHAR: Twinn

7
D2JSP: gato26
BNET: akamagic
CHAR: Salim

8
D2JSP: tlacoe79
BNET: tlacoe
CHAR: Nevvb

9
D2JSP: Jamaal
BNET: CowboyJamaal
CHAR: Eve

10
D2JSP: Decarnate
BNET: Decarnate
CHAR: Seep







Pending Matches:


10
D2JSP: Decarnate
BNET: Decarnate
CHAR: Seep

Challenges (2/27):

8
D2JSP: tlacoe79
BNET: tlacoe
CHAR: Nevvb

-~-

5
D2JSP: lacapitale
BNET: hyb.sin
CHAR: Hybsin

Challenges (2/24):

3
D2JSP: D0MAIN
BNET: Rizal-
CHAR: Riz


_______________________________________________________




Rules of GvG:



1] Chaos Claw must be used to compete on this ladder.
2] Stacked PR up to 85% and/or up to 75% poison length reduced by gear is allowed. (You must show belt + potions along with gear to prove where the PLR/stack comes from, if need be.)
3] One base point may be used in light or fire traps. Claws with + to trap skills base are acceptable. (Hybrids are permitted, so long as trap skills beyond 1 base point are not used.)
4] Duels take place in Hell Difficulty, in the Blood Moor.
5] Both players must say "go" or "g" for a duel to begin.
6] First to 5 wins a challenge, and both slain at same time is a tie - not who dies first. Double kills are not counted.
7] No hacks of any kind.
8] No healing or rejuvination potions, wells, shrines, antidote potions, PvM leeching, or healing of any kind, etc... (Life Rep. up to 40 is permitted).
9] Absolutely NO pre-buff; you must pre-cast with the gear you will be dueling in. Carrying anything in your inventory except for charms is considered BM (IE. Cube for buffing)
10] Upon winning a challenge, you may challenge up immediately. The loser must wait 48 hours before being allowed to issue a new challenge to the winner of the previous duel.
11] If you town it is a death (on purpose or accidental) unless your opponent agrees otherwise.
12] No excessive use of houses or cornering/mass defensive dueling. If you feel your opponent is too defensive, feel free to pm a Mediator to watch the duel (or fraps it yourself).
13] Items that have spell charges are allowed but charges may not be used.
14] Ethereal items are not allowed unless they are glitched indestructable, zod'd, or self-repair.
15] Winner must post legit s/s's of the kills if there is any question as to the outcome of the duels. If there is a dispute that cannot be settled, a reduel may be required with Mediation.
16] Being in a party of any size during official duels is not allowed unless the match is being mediated (Only the Mediator may be in a party).
17] Any time a player touches the stash once the FT5 has begun, they shall Save/Exit/Rejoin ASAP & show their gear/inventory to a Mediator, upon discretion of the other player.
18] If any player dodges more than 2 challenges in a row (3rd dodge). They face risk of being kicked from the ladder. They may rejoin again later, but will lose rank.
19] For the duel against #1 spot. You must win by 2 (aka 5-3) or first to 7 wins - whichever comes first. (This is to prevent excuses such as "lucky" weapon blocks.)
20] A player is allowed to go on vacation for up to 7 days. When a player is on vacation status, others may challenge around them. (Ex: If #5 goes on vacation, #7 can now challenge up to #4)
21] Repeated s/e'ing after each death to get around the "Anya bug" is considered BM.
22] In order to be active on the ladder, you must have PM access or have a GvG Ladder participant to represent you and mediate communication for challenges. You must also not be away from Jsp for an inordinate amount of time (i.e. several weeks+).
23] No dodging. This rule is in place for someone who wishes to "hold" their spot. The challenger should be the one initiating a date/time to duel. If the challengee does not give a reasonable reply within 4 days, a dodge may be called. If the challenger fails to initiate a specific time/date within 4 days, the challenge will automatically be dropped.
24] This ladder is for GM dueling and as such, all members are required to treat each other with respect and courtesy in-game and on Jsp or face being suspended and possibly kicked from the ladder/banned.


This post was edited by Decarnate on Feb 27 2015 01:30pm
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Feb 27 2015 01:28pm
Hmm alright why not :)

I'll go ahead and challenge:

8
D2JSP: tlacoe79
BNET: tlacoe
CHAR: Nevvb
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Feb 27 2015 08:13pm
iso extension vs Riz
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Feb 27 2015 09:11pm
Quote (lacapitale @ Feb 27 2015 09:13pm)
iso extension vs Riz


Granted. You two have 2 days extra. ^^
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Feb 27 2015 09:31pm
Rechallenge da Oni
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Feb 27 2015 11:36pm
Quote (Decarnate @ Feb 27 2015 01:28pm)
Hmm alright why not :)

I'll go ahead and challenge:

8
D2JSP: tlacoe79
BNET: tlacoe
CHAR: Nevvb


gds man

i lost

5-1

:)
Member
Posts: 28,836
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Gold: 500.00
Feb 27 2015 11:51pm
Quote (tlacoe79 @ Feb 28 2015 12:36am)
gds man

i lost

5-1

:)


Gds man good thing my Harry potter tp trick worked on you ><
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