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Jan 7 2015 03:14pm
Quote (Decarnate @ Jan 7 2015 04:31pm)
I'm sure you'll have one soon enough ^_^



:evil:

Hope to see ya there!  If dinner is the issue, just afk in the channel and I can setup your duel for a little later. Its np. :)

Tonight I'll prepare a format in the event we don't have 10 participants.


Haz to sell other claws first huehue
Member
Posts: 28,836
Joined: Feb 13 2005
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Jan 7 2015 05:30pm
Quote (Decarnate @ Jan 7 2015 01:10pm)
Alright so unless we get any late entrees, this is how its looking for the tournament:

1. Stab
2. Ria
3. Seep
4. Twinn
5. Riz
6. Talons
7. Oni
8. Sin
9. Power
10. Fool

Sooo basically the number ^ next to your Ghost's name will be what I draw to decide the first round of match-ups.

Please make sure you join Channel: GvG before 9 pm tomorrow evening or risk forfeiting your duel.  If there is any unforseen reason why you can't make it on time, PM me and we can possibly work something out. 

Matches will be conducted one at a time with myself or Mstrforce to mediate. 

Since there will only be 5 Ghosts after Round 1, I'm thinking whoever wins Round 1 with the most dominant score shall receive a "wild card" (more on this later).

Round 2 shall contain 5x Ghosts, so that will be two match-ups, with the "wild card" standing by on the outside.  Out of these two duels, whoever wins with the lesser dominant score shall duel the "wild card". 

The winner of this duel will move forward to duel the other winner from Round 2 for the final match-up (Round 3).

The overall winner shall be crowned the King of GvG, with the rankings following by who made it furthest.  Ghosts who didn't advance beyond Round 1 will have the opportunity to be redrawn and duel to place within the lower half of the rankings.

I hope this is clear to everyone.
  ^_^



Please Note the Updated Rules!





The GvG Ladder
East Non Ladder GM Dueling



Mediators:

Decarnate
Mstrforce


Updaters:

Decarnate
Mstrforce








Ghost Rankings


1
D2JSP:
BNET:
CHAR:

2
D2JSP:
BNET:
CHAR:

3
D2JSP:
BNET:
CHAR:

4
D2JSP:
BNET:
CHAR:

5
D2JSP:
BNET:
CHAR:

6
D2JSP:
BNET:
CHAR:

7
D2JSP:
BNET:
CHAR:

8
D2JSP:
BNET:
CHAR:

9
D2JSP:
BNET:
CHAR:

10
D2JSP:
BNET:
CHAR:

11
D2JSP: Foxist
BNET: Ocean.
CHAR: Rat








Pending Matches:



None



_______________________________________________________




Rules of GvG:



1] Duels take place in Hell Difficulty, in the Blood Moor.
2] Both players must say "go" or "g" for a duel to begin.
3] First to 5 wins a challenge, and both slain at same time is a tie - not who dies first. Double kills are not counted.
4] No hacks of any kind.
5] No healing or rejuvination potions, wells, shrines, antidote potions, PvM leeching, or healing of any kind, etc... (Life Rep. up to 40 is permitted).
6] Use your own BO with the gear you use during duels.
7] Absolutely NO pre-buff; you must cast venom with the gear you will be dueling in. Carrying anything in your inventory except for charms is considered BM (IE. Cube for buffing)
8] Stacked poison resist up to 85% and/or up to 75% poison length reduced by gear is allowed. (You must show belt + potions along with gear to prove where the plr/stack comes from, if need be.)
9] Use/recasting of Shadow Master/Warrior are allowed.
10] Upon winning a GvG duel, a player may challenge up immediately.  The loser must wait 48 hours before being allowed to issue a new challenge.
11] No dodging. This rule is in place for someone who wishes to "hold" their spot. The challenger should be the one initiating a date/time to duel. If the challengee does not give a reasonable reply within 4 days, a dodge may be called. If the challenger fails to initiate a specific time/date within 4 days, the challenge will automatically be dropped.
12] One base point may be used in light or fire traps. Claws with + to trap skills base are acceptable. (Hybrids are permitted, so long as trap skills beyond 1 base point are not used.)
13] If you town it is a death (on purpose or accidental) unless your opponent agrees otherwise.
14] No excessive use of houses or cornering/mass defensive dueling. If you feel your opponent is too defensive, feel free to pm a mediator to watch the duel or fraps it yourself.
15] Items that have spell charges are allowed but charges may not be used.
16] Ethereal items are not allowed unless they are glitched indestructable, zod'd, or self-repair.
17] Winner must post legit s/s's of the kills if there is any question as to the outcome of the duels.  If there is a dispute that cannot be settled, a reduel may be required with Mediation.
18] Being in a party of any size during official duels is not allowed unless the match is being mediated (Only the Mediator may be in a party).
19] Any time either player touches the stash (for any length of time), they are to Save/Exit & Rejoin ASAP and possibly show their gear/inventory to a Mediator, upon discretion of the other player.
20] If any player dodges more than 2 challenges in a row (3rd dodge). They face risk of being kicked from the ladder. They may rejoin again later, but will lose rank.
21] For the duel against #1 spot. You must win by 2 (aka 5-3) or first to 7 wins - whichever comes first. (This is to prevent excuses such as "lucky" weapon blocks.)
22] A player is allowed to go on vacation for up to 7 days. When a player is on vacation status, others may challenge around them. (Ex: If #5 goes on vacation, #7 can now challenge up to #4)
23] In order to be active on the ladder, you must have PM access or have a GvG Ladder participant to represent you and mediate communication for challenges.  You must also not be away from Jsp for an inordinate amount of time (i.e. several weeks+).
24] Repeated s/e'ing after each death to get around the "Anya bug" is considered BM.
25] Chaos Claw must be used to compete on this ladder.
26] This ladder if for GM dueling and as such, all members are required to treat each other with respect and courtesy in-game and on Jsp or face being suspended and possibly kicked from the ladder/banned.


Bump :)

This post was edited by Decarnate on Jan 7 2015 05:45pm
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Posts: 28,836
Joined: Feb 13 2005
Gold: 500.00
Jan 7 2015 06:27pm
Gvg23///23 is up for anyone looking to get some practice in.
Member
Posts: 28,836
Joined: Feb 13 2005
Gold: 500.00
Jan 8 2015 12:33am
Quote (Decarnate @ Jan 7 2015 08:27pm)
Gvg23///23 is up for anyone looking to get some practice in.


Gds to all who joined. I have insomnia from spending the last few weeks on the west coast (3 hour time shift), so I have decided to draw the match-ups tonight. From a cup. Will post the results shortly!
Member
Posts: 28,836
Joined: Feb 13 2005
Gold: 500.00
Jan 8 2015 01:08am

GvG TOURNAMENT I




8. Sin

vs

10. Fool

---

5. Riz

vs

9. Power

---

1. Stab

vs

4. Twinn

---

2. Ria

vs

7. Oni

---

3. Seep

vs

6. Talons




So at 9 pm, starting from the top, these duels shall commence with myself or Vin to med and no one else in game.. All standby Ghosts shall remain in channel GvG until it's your turn to duel.

Anyone who isn't there automatically forfeits. Lmk if you can't be there on time for possible exceptions.






This post was edited by Decarnate on Jan 8 2015 01:22am
Member
Posts: 28,836
Joined: Feb 13 2005
Gold: 500.00
Jan 8 2015 02:35pm
Sooo basically the number ^ next to your Ghost's name will be what I draw to decide the first round of match-ups.

Please make sure you join Channel: GvG before 9 pm TONIGHT evening or risk forfeiting your duel. If there is any unforseen reason why you can't make it on time, PM me and we can possibly work something out.

Matches will be conducted one at a time with myself or Mstrforce to mediate.

Since there will only be 5 Ghosts after Round 1, I'm thinking whoever wins Round 1 with the most dominant score shall receive a "wild card" (more on this later).

Round 2 shall contain 5x Ghosts, so that will be two match-ups, with the "wild card" standing by on the outside. Out of these two duels, whoever wins with the lesser dominant score shall duel the "wild card".

The winner of this duel will move forward to duel the other winner from Round 2 for the final match-up (Round 3).

The overall winner shall be crowned the King of GvG, with the rankings following by who made it furthest. Ghosts who didn't advance beyond Round 1 will have the opportunity to be redrawn and duel to place within the lower half of the rankings.

I hope this is clear to everyone.
^_^



Please Note the Updated Rules!





The GvG Ladder
East Non Ladder GM Dueling



Mediators:

Decarnate
Mstrforce


Updaters:

Decarnate
Mstrforce








Ghost Rankings


1
D2JSP:
BNET:
CHAR:

2
D2JSP:
BNET:
CHAR:

3
D2JSP:
BNET:
CHAR:

4
D2JSP:
BNET:
CHAR:

5
D2JSP:
BNET:
CHAR:

6
D2JSP:
BNET:
CHAR:

7
D2JSP:
BNET:
CHAR:

8
D2JSP:
BNET:
CHAR:

9
D2JSP:
BNET:
CHAR:

10
D2JSP:
BNET:
CHAR:

11
D2JSP: foxist
BNET: Ocean.
CHAR: Rat








Pending Matches:



None



_______________________________________________________




Rules of GvG:



1] Duels take place in Hell Difficulty, in the Blood Moor.
2] Both players must say "go" or "g" for a duel to begin.
3] First to 5 wins a challenge, and both slain at same time is a tie - not who dies first. Double kills are not counted.
4] No hacks of any kind.
5] No healing or rejuvination potions, wells, shrines, antidote potions, PvM leeching, or healing of any kind, etc... (Life Rep. up to 40 is permitted).
6] Use your own BO with the gear you use during duels.
7] Absolutely NO pre-buff; you must cast venom with the gear you will be dueling in. Carrying anything in your inventory except for charms is considered BM (IE. Cube for buffing)
8] Stacked poison resist up to 85% and/or up to 75% poison length reduced by gear is allowed. (You must show belt + potions along with gear to prove where the plr/stack comes from, if need be.)
9] Use/recasting of Shadow Master/Warrior are allowed.
10] Upon winning a GvG duel, a player may challenge up immediately. The loser must wait 48 hours before being allowed to issue a new challenge.
11] No dodging. This rule is in place for someone who wishes to "hold" their spot. The challenger should be the one initiating a date/time to duel. If the challengee does not give a reasonable reply within 4 days, a dodge may be called. If the challenger fails to initiate a specific time/date within 4 days, the challenge will automatically be dropped.
12] One base point may be used in light or fire traps. Claws with + to trap skills base are acceptable. (Hybrids are permitted, so long as trap skills beyond 1 base point are not used.)
13] If you town it is a death (on purpose or accidental) unless your opponent agrees otherwise.
14] No excessive use of houses or cornering/mass defensive dueling. If you feel your opponent is too defensive, feel free to pm a mediator to watch the duel or fraps it yourself.
15] Items that have spell charges are allowed but charges may not be used.
16] Ethereal items are not allowed unless they are glitched indestructable, zod'd, or self-repair.
17] Winner must post legit s/s's of the kills if there is any question as to the outcome of the duels. If there is a dispute that cannot be settled, a reduel may be required with Mediation.
18] Being in a party of any size during official duels is not allowed unless the match is being mediated (Only the Mediator may be in a party).
19] Any time either player touches the stash (for any length of time), they are to Save/Exit & Rejoin ASAP and possibly show their gear/inventory to a Mediator, upon discretion of the other player.
20] If any player dodges more than 2 challenges in a row (3rd dodge). They face risk of being kicked from the ladder. They may rejoin again later, but will lose rank.
21] For the duel against #1 spot. You must win by 2 (aka 5-3) or first to 7 wins - whichever comes first. (This is to prevent excuses such as "lucky" weapon blocks.)
22] A player is allowed to go on vacation for up to 7 days. When a player is on vacation status, others may challenge around them. (Ex: If #5 goes on vacation, #7 can now challenge up to #4)
23] In order to be active on the ladder, you must have PM access or have a GvG Ladder participant to represent you and mediate communication for challenges. You must also not be away from Jsp for an inordinate amount of time (i.e. several weeks+).
24] Repeated s/e'ing after each death to get around the "Anya bug" is considered BM.
25] Chaos Claw must be used to compete on this ladder.
26] This ladder if for GM dueling and as such, all members are required to treat each other with respect and courtesy in-game and on Jsp or face being suspended and possibly kicked from the ladder/banned.





Bump.

In the event of multiple tie "wild cards" being won after Round 1, I will flip a coin to determine who receives it.





This post was edited by Decarnate on Jan 8 2015 02:39pm
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Jan 8 2015 04:59pm
What time zone ?

Member
Posts: 28,836
Joined: Feb 13 2005
Gold: 500.00
Jan 8 2015 05:07pm
Quote (Schuetz @ Jan 8 2015 05:59pm)
What time zone ?


Eastern.



I also would like to add that the duels will be done as follows:

When it is your turn to duel, I will whisper you and you will join the GvG game. Upon entering you may not touch the stash or speak with Akara for any length of time.

Mana potions shall be provided for the duels and the winner shall receive a Full Rejuvination potion to heal with (let open wounds wear off plz).

I will also require both participants to empty their belts before the first duel begins.

Upon completion of the FT5 the results will be posted. There will be brief intermissions between Rounds.

The final Round will be carried out the same way a regular duel for #1 is (have to win by 2 or FT7).


Member
Posts: 28,836
Joined: Feb 13 2005
Gold: 500.00
Jan 8 2015 05:08pm

GvG TOURNAMENT I




8. Sin

vs

10. Fool

---

5. Riz

vs

9. Power

---

1. Stab

vs

4. Twinn

---

2. Ria

vs

7. Oni

---

3. Seep

vs

6. Talons




So at 9 pm, starting from the top, these duels shall commence with myself or Vin to med and no one else in game.. All standby Ghosts shall remain in channel GvG until it's your turn to duel.

Anyone who isn't there automatically forfeits. Lmk if you can't be there on time for possible exceptions.




Member
Posts: 5,330
Joined: Feb 24 2007
Gold: 0.00
Jan 8 2015 05:15pm
Quote (Decarnate @ Jan 8 2015 07:07pm)
Eastern.



I also would like to add that the duels will be done as follows:

When it is your turn to duel, I will whisper you and you will join the GvG game.  Upon entering you may not touch the stash or speak with Akara for any length of time.

Mana potions shall be provided for the duels and the winner shall receive a Full Rejuvination potion to heal with (let open wounds wear off plz).

I will also require both participants to empty their belts before the first duel begins.

Upon completion of the FT5 the results will be posted.  There will be brief intermissions between Rounds.

The final Round will be carried out the same way a regular duel for #1 is (have to win by 2 or FT7).


Woot tonight's the the night fellas, let the ranking begin! See yall at 9 sharp! Thanks again for letting me join this season
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