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Nov 1 2009 03:16pm
Quote (Perserker[PvP] @ Nov 1 2009 05:14pm)
actually no. the discussion is about the dmg difference between tg and no tg. zack only mentioned the max res (which i have, ofc) and not absorb which also changes the dmg in the end.


okay warlocksperz, but his point was its possible (in the sense that we weren't sure or not) if anya was covering the last 10 resists that the stack from tgods would become another factor
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Nov 1 2009 03:21pm
Quote (ClanBK @ 1 Nov 2009 23:16)
okay warlocksperz, but his point was its possible (in the sense that we weren't sure or not) if anya was covering the last 10 resists that the stack from tgods would become another factor


ok OctogenarianBK, already told you twice that he has enough res and i wouldn't make a char that relies on anya for res :X

€fakeedit: ok i take the michel part back, was too harsh
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Nov 1 2009 03:29pm
Quote (Perserker[PvP] @ Nov 1 2009 05:21pm)
ok OctogenarianBK, already told you twice that he has enough res and i wouldn't make a char that relies on anya for res :X

€fakeedit: ok i take the michel part back, was too harsh


its okay i actually got a laugh out of it
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Nov 1 2009 05:45pm
Quote (Perserker[PvP)
,Nov 1 2009 09:44pm]even if i didn't have stacked res the absorb would make a difference.
the problem about testing trap dmg is the fact that the dmg difference min/max is too high (1-6xxx). it would need many test hits to get a better, more clear result.


It's not big problem ;)
Here result for one million hits / each test (done with program of course, not manually):

Tg on (20 abs), various max resists.
Code
----------- Trap damage test -----------
Precentage absorb: 0.0
Precentage resists: 85.0
Integer absorb: 20
Integer mdr: 13
---------------------------------------
Trap damage     Average pvp damage per hit
0-6000          39
0-6200          42
0-6400          44
0-6600          47
0-6800          49
0-7000          51
0-7200          54
0-7400          56
0-7600          59
0-7800          61
---------------------------------------


----------- Trap damage test -----------
Precentage absorb: 0.0
Precentage resists: 80.0
Integer absorb: 20
Integer mdr: 13
---------------------------------------
Trap damage     Average pvp damage per hit
0-6000          63
0-6200          66
0-6400          70
0-6600          73
0-6800          76
0-7000          79
0-7200          83
0-7400          86
0-7600          89
0-7800          92
---------------------------------------


----------- Trap damage test -----------
Precentage absorb: 0.0
Precentage resists: 75.0
Integer absorb: 20
Integer mdr: 13
---------------------------------------
Trap damage     Average pvp damage per hit
0-6000          87
0-6200          91
0-6400          95
0-6600          100
0-6800          104
0-7000          108
0-7200          112
0-7400          116
0-7600          120
0-7800          124
---------------------------------------


No tg at all.

Code
----------- Trap damage test -----------
Precentage absorb: 0.0
Precentage resists: 75.0
Integer absorb: 0
Integer mdr: 13
---------------------------------------
Trap damage     Average pvp damage per hit
0-6000          123
0-6200          127
0-6400          132
0-6600          136
0-6800          140
0-7000          145
0-7200          149
0-7400          153
0-7600          157
0-7800          162
---------------------------------------


If any other combination can be useful i can post them here :P
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Nov 1 2009 06:35pm
kukiFBK - nicely done, and it sure looks like your the Jerkaziod of Euro, congrats on that.

boy I did think the damage would be a bit more tho, thanks for the info.
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Nov 2 2009 01:32am
Quote (kukiFBK @ 2 Nov 2009 01:45)
It's not big problem ;)
Here result for one million hits / each test (done with program of course, not manually):

Tg on (20 abs), various max resists.
Code
----------- Trap damage test -----------
Precentage absorb: 0.0
Precentage resists: 85.0
Integer absorb: 20
Integer mdr: 13
---------------------------------------
Trap damage     Average pvp damage per hit
0-6000          39
0-6200          42
0-6400          44
0-6600          47
0-6800          49
0-7000          51
0-7200          54
0-7400          56
0-7600          59
0-7800          61
---------------------------------------


----------- Trap damage test -----------
Precentage absorb: 0.0
Precentage resists: 80.0
Integer absorb: 20
Integer mdr: 13
---------------------------------------
Trap damage     Average pvp damage per hit
0-6000          63
0-6200          66
0-6400          70
0-6600          73
0-6800          76
0-7000          79
0-7200          83
0-7400          86
0-7600          89
0-7800          92
---------------------------------------


----------- Trap damage test -----------
Precentage absorb: 0.0
Precentage resists: 75.0
Integer absorb: 20
Integer mdr: 13
---------------------------------------
Trap damage     Average pvp damage per hit
0-6000          87
0-6200          91
0-6400          95
0-6600          100
0-6800          104
0-7000          108
0-7200          112
0-7400          116
0-7600          120
0-7800          124
---------------------------------------

No tg at all.
Code
----------- Trap damage test -----------
Precentage absorb: 0.0
Precentage resists: 75.0
Integer absorb: 0
Integer mdr: 13
---------------------------------------
Trap damage     Average pvp damage per hit
0-6000          123
0-6200          127
0-6400          132
0-6600          136
0-6800          140
0-7000          145
0-7200          149
0-7400          153
0-7600          157
0-7800          162
---------------------------------------


If any other combination can be useful i can post them here :P


with tg and without mdr (i just add 13 dmg?)
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Nov 2 2009 01:45am
Quote (ClanBK @ Nov 1 2009 08:52pm)
^^


^^
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Nov 2 2009 02:01am
Quote (WarlocksDad @ Nov 2 2009 01:35am)
kukiFBK - nicely done, and it sure looks like your the Jerkaziod of Euro, congrats on that.

boy I did think the damage would be a bit more tho, thanks for the info.

Ty ^^

Quote (Perserker[PvP)
,Nov 2 2009 08:32am]with tg and without mdr (i just add 13 dmg?)

No, mdr is calculated before resists so it's almost unnoticeable here.

Code

----------- Trap damage test -----------
Precentage absorb: 0.0
Precentage resists: 75.0
Integer absorb: 20
Integer mdr: 0
---------------------------------------
Trap damage     Average pvp damage per hit
0-6000          90
0-6200          94
0-6400          98
0-6600          102
0-6800          106
0-7000          111
0-7200          115
0-7400          119
0-7600          123
0-7800          127
---------------------------------------


----------- Trap damage test -----------
Precentage absorb: 0.0
Precentage resists: 80.0
Integer absorb: 20
Integer mdr: 0
---------------------------------------
Trap damage     Average pvp damage per hit
0-6000          65
0-6200          68
0-6400          71
0-6600          75
0-6800          78
0-7000          81
0-7200          85
0-7400          88
0-7600          91
0-7800          95
---------------------------------------


----------- Trap damage test -----------
Precentage absorb: 0.0
Precentage resists: 85.0
Integer absorb: 20
Integer mdr: 0
---------------------------------------
Trap damage     Average pvp damage per hit
0-6000          41
0-6200          43
0-6400          46
0-6600          48
0-6800          50
0-7000          53
0-7200          55
0-7400          58
0-7600          60
0-7800          63
---------------------------------------

Code
----------- Trap damage test -----------
Precentage absorb: 0.0
Precentage resists: 75.0
Integer absorb: 0
Integer mdr: 0
---------------------------------------
Trap damage     Average pvp damage per hit
0-6000          127
0-6200          131
0-6400          135
0-6600          139
0-6800          143
0-7000          148
0-7200          152
0-7400          156
0-7600          160
0-7800          165
---------------------------------------

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Nov 2 2009 02:04am
around 3x more dmg with tg than without at 1-6200 dmg. :)
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Nov 2 2009 03:42am
nice one, with exact details againist other chars.
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