Quote (ATOMICMAN @ 19 Feb 2019 07:45)
i would have to go back and check but he is doing this with normal rushes?
its in 2009 it’s definitely with full grush
Quote (JonBmx @ 19 Feb 2019 08:58)
I'll test duel with you. I have a defiance zealot.
cool, i have gear for basically every possible setup offense and defense now. need to xfer some gear off to make space for scs though lol
but an update on that a fully damage-based zeal i got like 860 life and 43-1400 dmg. i consider this build pure dmg and as glass cannon as possible as you do 4 might and you dont get passive ar boost from doing 1 might 2 baim 1 conc (which i have always done)
the variant i built using dmg/life/ar circlet and a different gc/sc balance has 920 life with 41-1300 dmg. i always went for this build because you increase your life by 6.7% while losing 7.7% screen max damage - as jerkazoid put it in that thread your life increase is far superior to screen dmg increase as dmg is hit with pvp penalty and increases to hp is not.
i built a simple excel calculation that eliminates ck boot fire dmg too for these, once i stat my char for full 40x 15/12 ar and 3/3 scepter ill share results for avg hits needed til opponent ear falls
of course these assume just offensive zealots using twitch, so cth is basically the same for all specs. Any sort of defiance based zealot or even one using just an ancient armor modifies the formula and expected outcomes significantly. Ive been toying around with that idea (have just enough defense to make cth go down a fair bit) or using my 20 ias war scepter and tweaking my belt/glove combo
This post was edited by excellence on Feb 19 2019 11:26am