some additional tidbits on strategy.
Vs barb:
Chris advocates the use of a stealth thats str bugged from a sc +2 str in invent, will help with desync. also, spears can actually be effectice some times. never try to tank a barb, no matter how bad he is. if the barb is not always chasing you, or his ww's are too long, it should easy enough. similary if he does not have enough frw (you could try mavina vs the barb, he cant catch you, he cant hit you. Always be moving, and making the barb run the wrong way is gg
Vs Bowa:
note: vs my dex zon, it can be dangerous to tank, i would put it at 50/50 (same applies vs hld zons), vs normal mld zons yes tanking is fine. i liked everything you had here vs ama. i capped the frw and rep life on the ama vs the necro as the zon has the advantage here. note that if the zon gets close, teeth can be effective as a means of trigging dodgelock or stun. (+ use spear /spirit) same applies for walls, can be handy for distracting the zon. (note that the zon can still namelock over your walls)
Vs Assa:
Invis bs and spamming bs are your friend. Also beware of df - if the assassin df's you when she has her shadow out, the spriits will go for the shadow. very handy for the assa. note that your bs hurts assassins alot. alsways run away from a charging assassin (squaring helps). again perz comments are gg. dont have a golum out that will trigger traps on you.
Vs java:
The good java's are very fast. you could try stunning her with dual attacks (spirit+spear) or even with teeth. (note : teeth will not hurt them, but its stuns them.
Vs Necro: always have your opponent under pressure. but if hes careless, a few invis bs is always good.
Vs Light soso:
duel along a wall, restrict the areas he can come at you from.
This post was edited by ferdia on Aug 31 2009 01:24pm