Its just a shame you missed out on some of the active times during europe lvl18 team games.
Characters like fireball sorcs, fissure, throw barbs, necs, ph/bf sins etc were all very common in team games. Even rangers, libbys, smiters, etc all had plenty of exposure.
Take a fissure druid as it stands. Is it a bit lacklustre? In a 1v1 and 2v2 yes. In a 3v3 and 4v4 that small chip damage suddenly applying to 3 or 4 players becomes huge! Not to mention oak applying to 4 players instead of 1 or 2. A fire sorc, again in 1v1 and 2v2 its not great. In 3v3 you have a char with huge life, always max block, telekenesis, frost nova, decent chip damage in fb and great mobility. An excellent utility char if used correctly. Firewall sucks. Me and Sa_Se tried it with trophy gear and it is just unviable completely. The right environment isnt just decided by the rules but also by the games.
Also, like I said, "rules" should be guidelines for pubs. 3v3 and 4v4 is not and will never be competitive in a tournament sense. No point writing in about hybrids, lvl24 chars etc - just use them and have fun. No one will really care. TvT "rules" should be about 2v2 and 2v2 only imo.
And as for the ph sin thingy, I didnt mean it to sound like I was calling you out as a ph sin player. I just meant that of all the characters, that one is the one that will see a very noticable change in performance by the rule changes suggested. I dont believe it cripples other casters though - like I mentioned for ele damage, it will do 1pvp damage difference to the vast majority of ele chars. For magic chars you have necs (will lose damage yes but will not impact the outcome of a duel, just make it take a little longer) and libbys (hammer is chip damage to use defensively while waiting for the real damage, an offensive charge). Im not going to lie, I hate pure phsins as a character, and if 0dr 0mdr was against them then they could become boarderline op and disgusting to play vs or as. But the real reason for my challenge is that I dont believe the change is big enough to merit throwing away any gear people have with mdr on it.
by the way, sometimes when having a discussion it can seem like more of an argument than a discussion, or that one's attitude or temper is high. Just wanted to be clear that this is not the case for me and I'm happy to have these reasoned discussions

Quote (thesnipa @ Jan 14 2020 05:12pm)
best tvt char for against bowa/pala team is a summon druid. 5 wolves, how to boost your pala/ama, tanky af, can use stun sometimes. and just cast wolves all day with a shit load of mana.
all for like a 50 fg char :P
as to franks ridiculous claim, i reject it and choose to try and make shit tier jump mid tier straight to top tier, forever. :rofl:
Haha I like the thought process! Still, summon druid will do no damage so the pala name locks the zon and moves in asap. Will get to her sooner or later regardless of summons. Zon stays back a bit but can multi to make space for the charger to get in close and/or just name lock the zon from a distance. Still, I have 50fg so I might just make him in case I am wrong and I want to be op
This post was edited by LaochraGael on Jan 14 2020 11:27am