Higher life rep on druids mean they are tankier vs bowas and chargers in team comps. - True they become tankier but Ive always seen duels play out that the druid gets pretty much ignored due to their low damage, the other chars get focused by the pala/ama (or kick/nec etc, whatever you have) and the fissure gets killed off last. Yes they are tankier but I dont think adding life rep to them benefits their team as much as you suggest.
The best anti zon/paladin char is a ph sin. - This I dont agree with. I would be extremely confident of pala/zon, pala/pala or even zon/zon beating phsin + any char. I would say nec (with amp) + pala is your best counter. The problem is your team wil have to 2v1 a char and try to kill it, not always quick and easy, while they have two chars with huge damage that, when you leave one of them alone to focus on one from your team, can easily kill off any character quite quickly if you are not very lucky.
Having 5 mdr + an undefined limit on DR drastically lowers their tvt value. - Their main value is as a stun char I think, not as a damage dealer. Im fine with limiting dr too, as I said outside of a ph sin I dont think it matters and I dont think people have stacked it too much on europe, unlike mdr before it was limited to 5.
Im talking about all of this largely from a 2v2 perspective as once you get to 3v3 and 4v4, you either have mirror duels, in which case the ruleset matters less as there is not a significant advantage, or else you have different teams which can be too challenging to balance with a large variety of chars.
Quote (thesnipa @ Jan 14 2020 01:02pm)
lvl 24 sorcs tho? :rofl:
As much as I would love it, fireball becomes op (underpowered in 1v1 at the mo and solid in tvt to op in both), firewall becomes excessively tanky, blizzard is just another fissure so no variety and lightning still sucks.
This post was edited by LaochraGael on Jan 14 2020 07:23am