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Oct 21 2014 08:53am
Quote (RistVaLL @ Oct 21 2014 08:09am)
I dont think skilling itself would be a problem in a phone, but the dragging item to the skillingbox and then get the focus on that box before you fail ur skill.


Yea maybe you can drop it into the box and then it can switch to the full screen skill where you select confirm. Not a programmer but im sure there are ways
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Oct 21 2014 08:58am
Quote (LabattBlue @ Oct 21 2014 10:53am)
Yea maybe you can drop it into the box and then it can switch to the full screen skill where you select confirm. Not a programmer but im sure there are ways


or maybe a 3 second clock so you have time to get ready
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Oct 21 2014 07:23pm
Quote (Pokela @ Oct 21 2014 10:58am)
or maybe a 3 second clock so you have time to get ready

or even a start button after the item has been dropped in.

dont we have something like this?

This post was edited by SilentXer0 on Oct 21 2014 07:24pm
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Oct 21 2014 11:54pm
Sounds very cool, im curious for this!
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Oct 23 2014 11:31am
I have been very busy at work and have not really been able to post.

Thank you Paul for the topic and actually showing interest, it is a very pleasant change. I hope it continues on into the future as well.

You stated that you have gotten passed the first major hurdle, but you still have some to jump over. It seems like you still have lots of work ahead of you.

I was just curious if you have or are close to getting an ETA?

Thanks again Paul!

This post was edited by iToons on Oct 23 2014 11:31am
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Oct 23 2014 12:14pm
Not anywhere near an ETA yet, but making great progress. I have ditched canvas, it just makes no sense for a game like LS. I have maybe 30-40% or so of the client converted at this point. Login screen, character select screen (sorta.. doesn't draw the character properly yet), town, inventory, item hovers, prof window, shrine, and some other random stuff is "done". Still needs visual tweaks in some cases, but making steady progress. Characters aren't drawing right yet, this will probably be one of the hardest things to port, as it'll require reworking how it actually works.

Even once the code conversion is "done", there will be a lot of final testing required. So far, things are looking good, though.
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Oct 23 2014 12:21pm
thanks for keeping us updated

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Oct 23 2014 12:21pm
Quote (njaguar @ Oct 23 2014 06:14pm)
Not anywhere near an ETA yet, but making great progress. I have ditched canvas, it just makes no sense for a game like LS. I have maybe 30-40% or so of the client converted at this point. Login screen, character select screen (sorta.. doesn't draw the character properly yet), town, inventory, item hovers, prof window, shrine, and some other random stuff is "done". Still needs visual tweaks in some cases, but making steady progress. Characters aren't drawing right yet, this will probably be one of the hardest things to port, as it'll require reworking how it actually works.

Even once the code conversion is "done", there will be a lot of final testing required. So far, things are looking good, though.


Great work Paul :hug:
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Oct 23 2014 12:25pm
Quote (Prue @ Oct 23 2014 03:21pm)
Great work Paul  :hug:


http://forums.d2jsp.org/user.php?c=3&i=1057035
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Oct 23 2014 12:35pm
Quote (Paparick @ Oct 23 2014 02:25pm)


Don't forget this part

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Joined: Oct 8 2014



Thanks for the update Paul!!! Very excited about the this.
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