d2jsp
Log InRegister
d2jsp Forums > d2jsp > Ladder Slasher > Ls Update
Prev1234544Next
Closed New Topic New Poll
Member
Posts: 19,580
Joined: Jan 4 2011
Gold: 338.32
Trader: Trusted
Oct 20 2014 07:40pm
I dig this :thumbsup:
Member
Posts: 26,246
Joined: Aug 14 2007
Gold: 1,736.94
Oct 21 2014 04:12am
Quote (njaguar @ Oct 20 2014 02:45pm)
Reposting from here: http://forums.d2jsp.org/topic.php?t=71435742&f=272&p=481388805


If any of this sounds up your alley as far as your skill-set is concerned, feel free to post here with how you would like to help!




... since I own a little sound-studio as a hobbyproducer, I could add sounds / background music to the game (e.g. a smooth piano-only track for being in town and some darker tunes for the cata).
I could also send you some suggestions of replacements for the existing sounds, since some of them are poor to my mind.
Will do uncompressed wave files, they will have about 2-3 MB a sound, a track of 5 minutes (44,1kHz) would be much bigger (I dont like MP3 quality).

Will do this for free, let me know if that's worth a try. Since I am back in business, I dont have that much time than before, so give me some weeks.
Member
Posts: 26,246
Joined: Aug 14 2007
Gold: 1,736.94
Oct 21 2014 05:57am
I remember our talk about you dont like music/sound in games some months ago. Havent forgotten about this, but adding "sounds on/off" buttons (have a knob for music and sound to control them differently, maybe a volume poti ?) would allow anyone to choose for themselves. Maybe the community can add some suggestions what they would like the sounds / music to be like if this suggestion makes it into the game.
Admin
Posts: 24,279
Joined: Sep 24 2002
Gold: 30,257.79
Trader: Trusted
Oct 21 2014 06:23am
Quote (Verdun @ 21 Oct 2014 05:12)
... since I own a little sound-studio as a hobbyproducer, I could add sounds / background music to the game (e.g. a smooth piano-only track for being in town and some darker tunes for the cata).
I could also send you some suggestions of replacements for the existing sounds, since some of them are poor to my mind.
Will do uncompressed wave files, they will have about 2-3 MB a sound, a track of 5 minutes (44,1kHz)  would be much bigger (I dont like MP3 quality).

Will do this for free, let me know if that's worth a try. Since I am back in business, I dont have that much time than before, so give me some weeks.


Sent you a PM, thanks for this offer!
Member
Posts: 38,927
Joined: Oct 30 2006
Gold: 10,681.28
Oct 21 2014 06:50am
Music.... Just give back the arena to our. Fix the life steal.
And You can see how many old player come back!

This is all what we need i think!
Member
Posts: 49,386
Joined: Nov 2 2007
Gold: 0.41
Oct 21 2014 07:01am
I dont have any skills in programming or design but i made this poll last year for a skiller app:

http://forums.d2jsp.org/topic.php?t=68684112&f=272&o=0


Member
Posts: 10,954
Joined: May 30 2008
Gold: 402.65
Oct 21 2014 07:07am
That looks good John :)

And Verdun that sounds cool having music lol
Member
Posts: 13,745
Joined: Feb 11 2007
Gold: 80,812.11
Oct 21 2014 07:07am
Quote (LabattBlue @ Oct 21 2014 09:01am)
I dont have any skills in programming or design but i made this poll last year for a skiller app:

http://forums.d2jsp.org/topic.php?t=68684112&f=272&o=0

http://imageshack.us/a/img7/3121/j2xb.jpg


I love the paint skills John :-P
If we are going mobile, this looks highly effective for skills. Maybe a small icon of the type of item you are skilling on
Members++
Posts: 71,770
Joined: Jun 12 2007
Gold: 505,061.21
Trader: Trusted
Oct 21 2014 07:09am
Quote (LabattBlue @ 21 Oct 2014 15:01)
I dont have any skills in programming or design but i made this poll last year for a skiller app:

http://forums.d2jsp.org/topic.php?t=68684112&f=272&o=0

http://imageshack.us/a/img7/3121/j2xb.jpg


I dont think skilling itself would be a problem in a phone, but the dragging item to the skillingbox and then get the focus on that box before you fail ur skill.
Member
Posts: 2,959
Joined: Feb 10 2009
Gold: 2,417.19
Oct 21 2014 07:09am
Quote (njaguar @ Oct 20 2014 08:45am)
Reposting from here: http://forums.d2jsp.org/topic.php?t=71435742&f=272&p=481388805


What I'm working on is porting the client to HTML5/canvas/websockets. Again, this is just a "test" in a lot of ways, to see what can and can't be done. So far, each little piece seems fine. The websockets work required a lot of server changes, but that's mostly fine now. Also got the client working, connecting, logging in, getting and displaying character list, etc. However, canvas wasn't really meant for a UI heavy game like LS, so that is a huge challenge I will need to overcome.

The biggest benefit of this is obviously the mobile aspect; it should just work as long as I have the sizing done smart and correctly to scale appropriately and/or change orientation. Most browsers that are newer than 2 years old also should support this. That's a risk though, as I don't know offhand how many of you active LS players are using really old browsers or computer hardware. The latter shouldn't matter as much, as everything I've seen suggests canvas/html5 should ultimately be faster anyway. Development will also be much more rapid, in theory. Flash never really lent itself well towards rapid unit testing of things.

Another potential negative is that in theory it makes it easier to attempt to cheat. I still have plenty of ways to detect this, but the reality is if someone is hell bent on such a thing, you can do so for any game, regardless of the platform, so handicapping development purely for that reason makes little sense in the end, and only hurts the players and game.

However, the flip-side is that some client-side modifications could be supported/enabled and encouraged, ones that don't automate any gameplay, but just add some functionality that is currently missing. For instance, some people wanted to show max stack size for fish, so one could write something that does this, if it doesn't exist in the actual game.

Anyway, I have a lot to do yet, before I even know if this is truly feasible or not, and what the performance and end product may even look like. Lots of little silly things yet to resolve.

So, if any of your UI designers out there ever had any sweet ideas for how you wished LS looked like, now might be the time to start posting mock-up screenshot images of such. :) The actual image assets of everything will most likely remain the same (porting them to SVGs, to maintain them as vectors.. yet another tedious task..), but how they are arranged on screen is likely to change in some ways. However, I'm also open to changing images, if someone talented gives me a good reason to with some custom created artwork that is usable for the game (format, sizing, etc). :)

If any of this sounds up your alley as far as your skill-set is concerned, feel free to post here with how you would like to help! While I'm not going to be just giving out the entire code-base, collaborating on certain other aspects (especially UI design/graphics related) is certainly something I'm open to.

Thanks again for your patience on this.

[edit] - There are feature updates in this version as well, so it's not just a client conversion. Those aren't ready to be announced yet, though. :)


I guess this is kool but not a computer geek so I really have no clue what any of this means....
Go Back To Ladder Slasher Topic List
Prev1234544Next
Closed New Topic New Poll