Quote (njaguar @ Jul 12 2018 10:22pm)
Explore Chain -> +1 for every new space explored without going back to town... ??? Hmmm.
Combat is going very well. Regular back and forth seems to work well, weapons, charms, etc. No abilities (mob or player), or drops. That went a bit smoother than I thought it would! Died a few times now to monsters to test it out and have killed many mobs in retribution.
Hmmm. A question of what to set the values for the chain itself. Any bonus whatsoever would already captivate.
Xp is not necessarily what people want when exploring.
Increased chance of eps could be very bad for mirror mazes, especially if you don't have excellent gear.
Magic luck would be nice but it couldn't be too high or gg items would drop all too often.
Extra equipment slots, base life per attack, lpk, mpa, mpk could be interesting. +1 per chain. 17 chain = 1-17 life per attack.
I think some sort of glyph-like bonus would be cool while the chain is running.
-Increased chance to find a totem, potion, comfrey (could be a little lame but still interesting)
-Speaking of masteries. Maybe like .25% mastery to a certain element chain. So everyone gains innate defense slightly and damage if there is a lucky caster out there! Would definitely make the game more dynamic and give people more reasons to have more than 1 55 damage charm. OH Nice Got a 35 chain fire mastery style. Gonna use my fire charm for now.
-Increased chance to gain proficiency. That would be nice.
Proficiency is a huge thing and there are guys with 40 of it and the rest of us literally cannot get there.
I could come up with a bunch more but won't bore everyone. A boost imo would have to be slight but impactful of course.