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Jul 13 2018 01:43am
hope that pauls work will done fast and we can test it :)
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Jul 13 2018 01:45am
Quote (NeverDies @ 13 Jul 2018 01:43)
hope that pauls work will done fast and we can test it :)


no no no... Hope that he takes his time and there are no new extremely dangerous bugs added as a result of rushing to finish.
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Jul 13 2018 03:43am
Quote (Bob888 @ 13 Jul 2018 08:00)
Hmmm. A question of what to set the values for the chain itself. Any bonus whatsoever would already captivate.
Xp is not necessarily what people want when exploring.
Increased chance of eps could be very bad for mirror mazes, especially if you don't have excellent gear.
Magic luck would be nice but it couldn't be too high or gg items would drop all too often.
Extra equipment slots, base life per attack, lpk, mpa, mpk could be interesting. +1 per chain. 17 chain = 1-17 life per attack.

I think some sort of glyph-like bonus would be cool while the chain is running.

-Increased chance to find a totem, potion, comfrey (could be a little lame but still interesting)
-Speaking of masteries. Maybe like .25% mastery to a certain element chain. So everyone gains innate defense slightly and damage if there is a lucky caster out there! Would definitely make the game more dynamic and give people more reasons to have more than 1 55 damage charm. OH Nice Got a 35 chain fire mastery style. Gonna use my fire charm for now.

-Increased chance to gain proficiency. That would be nice.
Proficiency is a huge thing and there are guys with 40 of it and the rest of us literally cannot get there.

I could come up with a bunch more but won't bore everyone. A boost imo would have to be slight but impactful of course.


I dont agreed with the XP part, that is the one thing that would interest me the most tbh as I dont really care about drops that much (except for items I can glyph for prof ofc)
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Jul 13 2018 03:44am
Quote (RistVaLL @ Jul 13 2018 05:43am)
I dont agreed with the XP part, that is the one thing that would interest me the most tbh as I dont really care about drops that much (except for items I can glyph for prof ofc)



Cuz u already got ur big dik items
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Jul 13 2018 03:57am
Quote (RistVaLL @ 13 Jul 2018 10:43)
I dont agreed with the XP part, that is the one thing that would interest me the most tbh as I dont really care about drops that much (except for items I can glyph for prof ofc)


I'm with you. I'd love faster solos
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Jul 13 2018 04:45am
Quote (RistVaLL @ Jul 13 2018 04:43am)
I dont agreed with the XP part, that is the one thing that would interest me the most tbh as I dont really care about drops that much (except for items I can glyph for prof ofc)


Quote (JanMcCrank @ Jul 13 2018 04:57am)
I'm with you. I'd love faster solos


Drops are still very important, not only for making a game self-sustaining but also to help out new players with no fg.

Also, Im with Jan....faster solo climbs would be glorious!!!
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Jul 13 2018 04:47am
Quote (iToons @ 13 Jul 2018 12:45)
Drops are still very important, not only for making a game self-sustaining but also to help out new players with no fg.

Also, Im with Jan....faster solo climbs would be glorious!!!


Yeah IM just pointing out that when I solo I mostly do it for prof, I dont do it to find items myself, if I find something ofc I'm gonna be happy. But xp is more fun for me so I can finish the climb faster.
ESPECIALLY since I dont ever go to town when I solo, full salvation climbs <3 nn tanks.
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Jul 13 2018 07:58am
You're welcome community
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Jul 13 2018 08:25am
Quote (PowerTripped @ Jul 13 2018 09:58am)
You're welcome community



Wat wat what????
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Jul 13 2018 08:59am
Quote (PowerTripped @ Jul 13 2018 11:58am)
You're welcome community


Thanks man :) ! You told us that you were gonna make this happen.

Quote (RistVaLL @ Jul 13 2018 07:43am)
I dont agreed with the XP part, that is the one thing that would interest me the most tbh as I dont really care about drops that much (except for items I can glyph for prof ofc)


I agree that xp is important. I'm just stating from a developer's point of view, xp isn't always desirable. A lot of the actual soloers like to get slower xp. I prefer more xp myself as well. The ideas aren't restrictive. He could use one or more together.
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