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Feb 3 2023 12:37pm
I think this may pretty optimal of what u can get out of a bladesin^^

The items here are 100% perfect, but if u look at the values u see that if ur sin have a few less damage, a few less stats, a few less ar, a few less life etc its not build breaking.
The idea here is also to use cube for fade, the links contain full precast for those who bother etc. Links will be delivered with cube cast, but precast ench from stash. But u can choose to drop cta if u feel that is safe, or put 1 pre claw in stash etc to mix it up towards what GM level ur at.

Blade skills:
Can ctc stuff on striking
Is affected by deadly strike, crushing blow, ow.
Attack speed is fixed. Not affected by ias/wsm/slow/skill ias.
Very high base damage, and 75% wepon damage for 1 hands and 3/8 damage from 2 handers(if not d2r changed that)
It's a kinda chill build, u can use 1 gear vs all, but u can also optimalise setup if want for 1v1.

Main hand wep:
Runic talons(ideally) :
"Minimum" stats:
2assa
3bladefury
fool's
30+ ias (traplaying breakpoint with HL)
2soc
LOLO
Ideally adds in prefered order:
3 LS
5ctc amp
3 Fade or Wep block
KB

The reason why we dont use a none claw wepon is due to the bonus features of claw mastery, we dont get its AR(unless patched), but we do get its Damage bonus and its critic bonus.
The base skill damage is 1670 so it scales high and fast, the wepon damage is 75% on all blade skills, so thats also the reason why we prefer skills and ar over high damage wep. Deadly strike is also crucial!

Offhand Wep:
For shield: Pheonix
For claw:
GT: 2assa/3BF/3LS/3Wep block/2 soc (BF most important).
Nice adds: STR/REP/-REQ/CR
Ideal soc: 2 x 40cr/10@/7fhr/9Dex

Gloves:
Trang oul's

Belt:
Arach

Ring 1:
Ideal stats:
10fcr/120ar/20str/15dex/11@/90 mana
Anything lower will work as well...

Ring 2:
Main: Raven frost, ideally perfect.
When NN ar/cnbf etc, example vs nec: Wisp (oak and extra abs for light) , Dwarf can also be used, as well as SOJ, carrions, Nature's peace, even soj.

Amulet:
Highlord

Armor:
Enigma Breast plate (you can min/max base and superior stats depending on other gear and level)

Boots:
Gore riders
We also keep a pair of shadow dancers for bm precast and if dire need of FHR

Diaden;
Minimum Stats:
2assa
20fcr
2soc
Ideal adds:
Visio
frw
life
Ideal soc:
'BER LO'

WEP II:
Cta 6/6/x ideally + Spirit 27+

Inventory:
Cube: Demon limb 'hel', soj, wisp, maras, 6fade/6venom/2psn facet x 2 (for 100% gm precast with no item floor drop u need to leave 1 of those wep in stash)
Torch 20/20 assa
Annie 20/20/x
Grand charms: 8 x trap 45 life(you may keep some FHR ones in stash in case of FHR needs), Optional: 8 x shadow 6str for bm precast.
Small charms: 7 x 20life/5@, 2 x 3max/20ar/20life (check ur res needs, and choose after that)

Build 1:
Build 1 is a C/C sin who focus on as much HP as possible, with addional Wepon block and 3k ls dmg to annoy people.
It's not my prefered build. But works nice. U can min/max between LS dmg and Blade dmg if u want... Whatever works best for you.
Knowing AR and Damage via maxro--LL is hard, so i calc them for u:
https://maxroll.gg/d2/d2planner/kn010623
Anyway:
Max FPA traplaying, 3K ls, 4611 life, 42% DR, 75@, 80LR, CNBF, 57% claw block/65fcr/14fhr.

Average Damage, and AR:
Blade fury:
DMG: 16163 AR: 23563
Blade Shield:
DMG: 13973 AR: 10833
Blade Sentinel:
DMG: 9664 AR: 10833

Build 2:
My prefered setup. Claw + Pheonix Shield(with 75% block) + C/C setup in stash (you can drop LS if u want for more fade level, or u can keep LS skilled)
This version strenght is that the DAMAGE and AR is sky high, meanwhile we keep 85fr/85lr/20% cold absorb/max block, and C/C setup in stash for vs cold sorc or nec as an example.
The cost is 1K less life.

When with Claw + Shield:
https://maxroll.gg/d2/d2planner/lz0106yk
MAX PFA traplaying, 2,3k LS, 3434 life, 42% DR, 85FR/85LR/75CR/75PR, 75% block, 65fcr/0fhr
Average Damage, and AR:
Blade fury:
DMG: 30199 AR: 31263
Blade Shield:
DMG: 28157 AR: 15212
Blade Sentinel:
DMG: 19443 AR: 15212

When with C/C:
MAX PFA traplaying, 3k LS, 3340 life, 42% DR, 75FR/80LR/75CR/75PR, 57% Wepon block, 65fcr/14fhr
Average Damage, and AR:
Blade fury:
DMG: 19397 AR: 32034
Blade Shield:
DMG: 18086 AR: 15587
Blade Sentinel:
DMG: 12488 AR: 15587
https://maxroll.gg/d2/d2planner/rj0106rd

You can precast higher stats. (lvl 19 bo, max fade, and some poison damage which i did not even listed)

The formulas for AR and DMG on blade skills are like this:
Damage = ((WeponMin+WeponMax)/2*075*+((SkillListedBaseMaxDmg+SkillListedBaseMinDmg)/2)) * (1+(((Str+Dex)*0,75) + GearEd% + CMed%)/100))*(1+(CriticChance/100))
Critic damage is found in damage calc section in links.
CM is found in skill section.
Listed skill dmg is found in character section
Stats is found under attributes or character tab
Gear ED% is listed if u hoover the mouse above dmg calc in wepon section.

Attack Rating = BaseAccuracity * (1+((GearAr%+Enchant%+Skill%)/100)
Hoover the mouse over Attack rating and find base accuracity.
Find BF AR on character section.
Enchant from demon limb is always 218%
Visio is 1% per level, in this case 99.
Attack Rating = BaseAccuracity * (1+((GearAr%+Enchant%+Skill%)/100)
Skill% is only relevant for Blade fury, because blade shield and sentinel dont have AR% bonus.

Now when you see theese numbers you understand the deal.
Bladefury hit the same damage as pure chargers.
20k bladeshield attack once per second. But if u teleport on an enemy it will isntant deal those 20k dmg. Kinda like bear swipe for summoner druid.
Blade sentinel can be prespawned, and enemy gets hit several time. In combi with this bladeshield damage and namelocked bladefury it should be effective in a series of scenarios. Like vs ele druids with summons etc...

It will never be a META build. Because there are delays in form of slow startup of bladefury and blade sentinell. Be prepared to be wiped meanwhile trying to start ur attack. If u get stunned there is a new delay prior to start attacking.
But with a tactical brain, good gameplay this can be really fun. Use traps and mindblast for extra stun effects and confusion, and to punish people who max out their DR% and forgets their light res/abs.

The build is the same for PVM. You just waste 1 skillpoint in death sentry, and u could try to swap ur ring with a 10fcr/ML/LL combi ring.

Yes i know the items here are perfect, but man, they dont have to be... You get the point, i give u PERFECT stats, u see whats relevant, which is why i wrote minimum stats.
If u dont care as much about the traplaying speed u can use whatever claw base, and minimum stats would be fool's, 2soc, LOLO ideally with 2assa and possible some staffmods.
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Feb 4 2023 12:42am
Are you sure about using a weapon without enhanced damage?
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Feb 4 2023 02:35am
Quote (cantero @ Feb 4 2023 07:42am)
Are you sure about using a weapon without enhanced damage?


Yes.
2 assa > ED%
Fool's > ED%
2 soc > ED%

No spot left for ED%. I don't remember if theese are suffixes, affixes or prefixes. I mix which is what. Anyway, the relevant section is full.

The damage is higher with those 2 skills than it is with even the best ETH SELF warfist.

Reason:
2 assa = 1470 average BF damage, 163% ed from CM as well as many other nice stuff such as ls/clawblock/fade/mb/sm etc But lets just focus on dmg output on fury now.
This fool's claw has if we include thoose 2 x 322's an average damage of 61,5.
End damage with pheonix setup:
30199

If i build a perfect ETH self 300 ed fool's war fist, same stats as runic, but 300ed eth self instead of 2assa/kb.
317 average damage(included 2 scs).
317 * 0,75 = 238
New BF skill dmg: 1390
New CM ed%: 155%
End damage with pheonix setup:
32170 (slightly higher at the cost of traplaying, and +2 assa in other functions)

If i use a perf eth 300cruel RT:
(99+225+6)/2 = 165
End fury dmg:
29917 (lower dmg than 2 assa skills)

Loosing fool's make u miss loads of those 30k+ hits, so not better than a small increase in dmg.

Loosing 2 soc is a direct cost of 20% deadly strike. Which brings critic down from 94% to 78%.
And then a 2assa/300ed/fool's eth runic end output becomes:
28900 (lowest setup)

Conclusion:
Using a slow base will fuck ur traplaying speed, but will ofc increase ur dmg.
Choosing ED% over 2assa or 2 soc is a direct loss in damage. Choosing ED% over fool's is a direct loss of connected hit by a lot and will drasticly lower damage vs high def chars which are the hardest.
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Feb 10 2023 09:59pm
Can confirm build 2 is where it's at. Attack rating, skill damage, deadly strike and off weapon Ed is where all the damage is at. I don't really build into traps though since sentinel counts as a trap and it hits like a truck if people run into it. Build can absolutely shred and duels go quick but I've noticed the most issues fighting necs and vt. Hitting with sentinel is often easier than fury unless you get the chance to wind up. Cheap alternatives for weapons are non eth death cleaver with Lo for massive ds then Angelics for AR. Or shop a claw with fools and 3 blade fury then roll 2s. Amp on claw is also nice for pvm wrecking.

This post was edited by obsoleet on Feb 10 2023 10:01pm
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Feb 10 2023 11:12pm
Quote (obsoleet @ Feb 10 2023 10:59pm)
Can confirm build 2 is where it's at. Attack rating, skill damage, deadly strike and off weapon Ed is where all the damage is at. I don't really build into traps though since sentinel counts as a trap and it hits like a truck if people run into it. Build can absolutely shred and duels go quick but I've noticed the most issues fighting necs and vt. Hitting with sentinel is often easier than fury unless you get the chance to wind up. Cheap alternatives for weapons are non eth death cleaver with Lo for massive ds then Angelics for AR. Or shop a claw with fools and 3 blade fury then roll 2s. Amp on claw is also nice for pvm wrecking.


sounds like a viable early ladder PVM build
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Feb 11 2023 08:42am
Bro, how can i best cast static from Cresent Moon with a blade skill?
Will play trap assa and while traps are down, i have time for other shit
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Feb 11 2023 09:22am
Quote (der_feine_herrr @ Feb 11 2023 03:42pm)
Bro, how can i best cast static from Cresent Moon with a blade skill?
Will play trap assa and while traps are down, i have time for other shit


I would use stormlash, and then I would kick meanwhile traps are down. Same idea with crescent, but then I dno which is better fury/sentinel or kicks, kicks should trigger them faster

This post was edited by gel87 on Feb 11 2023 09:24am
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Feb 11 2023 10:37am
Quote (gel87 @ Feb 11 2023 04:22pm)
I would use stormlash, and then I would kick meanwhile traps are down. Same idea with crescent, but then I dno which is better fury/sentinel or kicks, kicks should trigger them faster



Playing main Trap. So I want mainly the -res from CM. Stormlash is no option even with a higher static chance.
Kicks you have to be in meele range. Fury is probably easier and still fast!?
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Feb 11 2023 10:40am
How about Death runeword ?
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Feb 11 2023 02:23pm
Quote (Soppamies @ Feb 11 2023 05:40pm)
How about Death runeword ?


Missing claw mastery, missing skills. Already have 94% chance to deal double dmg..
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