Quote (TRu3ST0Ry @ Mar 21 2023 11:10am)
If you ask me Blizzard such bad at making new games but yeah maybe they would fix these problems. ^^
Not just blizzard.
Activision has the same goal of zero skill gaps.
Aim assist = off after a few kills
Anti aim assists/forcing aim off player = On after a few kills
Lowered damage = On
Increased recoil = On
Slower bolt action on snipers = On
Perfectly precenter will be way off if ads = On
Bullets dissapearing into thin air when perfectly shoting some1, not unusual that the first 5-6 shots dont do anything = On
Excecuted players survives or get downed = On
Spawn in certain death 40 times in a row in multiplayer = On
Gun jamming, refusing to fire = On
Stick drift when aiming on player, but impossible to produce when aiming on a wall = On
Curving sniper bullets from 100% aligned close up headshot, into enemy right Hip = On
Change route of throwing knives as if its magneto ur throwing it towards = On
Removal or delay of enemy sounds que's = On
Max 4 pellet count on shotguns becomes max 1 pellet count = On
Turning your operator away from gunfight without ur inputs = On
It does not matter if i have 13/13 sensitivity, and 1,7 multiplier on ads sens. The server will make it 100% impossible to even aim at the enemy.
It does not matter if u can litterally see ur ballistic knife deeply planted inside enemy skull, he need additional throwing knife to die.
700 damage vs 300Hp enemy is not unormal.
If you by some miracle still are able to be on top of this, then enemy players will be disconnected and replaced by sweaths.
I mean, this is the future of gaming it seems.
Sniper bullets are supposed to be 2 tap in head, and 2 tap in stomach according to them, to lower skillgap. But if u are a 0,1kd player 1 sniper bullet will insta kill you, ur not even downed, ur just put stright into gulag.