Quote (KDACardano @ Sep 18 2022 07:58pm)
I think I solved the puzzle of why both D3 and D4 are bad especially D4.
They don't want young people to acquire PTSD visuals that soldiers don't know how to forget when they return from war.
In other words, when you approach a human with a baseball bat and split their skull open, you acquire certain visuals of that violence which later gives you PTSD.
This means that you saw some aspect of our reality that you should not have seen. You saw that a skull can open, that parts of it can fly, or that a hole is left.
If they make the game like that, they render normal a type of violence that belongs not be seen.
What you see in the video for example, the screen wide particle effects, is just a way to avoid creating visuals where you approach a humanoid melee range and start taking body-parts off of them.
I don’t really think that has utterly anything to do with the quality or efficacy of gameplay which would render d3 and d4 as very poorly designed games.