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Apr 18 2022 05:13am


When: Saturday, April 23rd 2022 at 7PM EST (Eastern)

Entry: 100 FG

Rules: GM Melee rules with Patch 2.4. Exile is allowed only against other zealots. Non tap must be used in duels vs Fury, Jab and Conc.

See full rules here: Second post below for full rules

Gearchecks - May be done upon request to ensure GM rules are being followed.

Format: Double Elimination - Winner and Loser bracket. Loser bracket must win two sets in the grand finale.

Prizes: To be determined. Donations will be accepted. All entry and donations go to prizes.

Prize split will be as follows: Top 3

Current POOL: 11,000fg

1st - 60% - 6,600 fg
2nd - 30% - 3,300 fg
3rd - 10% - 1,100fg


Bracket: https://challonge.com/bnzhla65 - Will be randomized before the event for seeding.

How to sign up:

Post here if you want to be added to the bracket. You must pay me the 100fg. Once received I will add your name to the bracket. Sign ups close on April 21st. You can withdraw your name anytime for a refund. *Note: Only one character per person.


Donations
2.5k ReKtiFy
2.5k NeilM
2k Stevo
1k JeneralJason
1k Makaveli33

Old post: https://forums.d2jsp.org/topic.php?t=92800778&f=147&o=20


This post was edited by NeilM on Apr 20 2022 05:34pm
Member
Posts: 6,041
Joined: Jul 11 2003
Gold: 15,305.00
Apr 18 2022 05:13am
GM Melee Rules

➜ Characters allowed to play this ladder: Jab zon, fury druid, zeal pally, conc barb.
➜ A challenge will be best 2/3 sets, first to 6 must win each set by 2 duels.
➜ You may change gear twice during a set and once between each set. You must announced this by saying "swap 1 or swap 2" during a set.
➜ Using a token during a challenge is not permitted. When you start your best 2/3 series, you must keep the same stats during the entire series.
➜ You will be dueling in Normal.
➜ You may duel in the Inner Cloister or Blood Moor.

Challenge system please read before issuing new challenges

➜ Want to be added to the ladder? Please post your JSP name/Character name/type of character.
➜ You are allowed to challenge 1-2 ranks above you until you get to #3. At #3, you win both to get to #1.
➜ To issue a challenge you must pm your opponent, then post in thread.
➜ If you issue a challenge and win, you must wait 12 hours to issue another challenge. If you issue a challenge and lose you must wait 24 hours to issue another challenge, or 48 hours to rechallenge the same person.
➜ If you are challenged and win, you can issue a challenge immediately. If you are challenged and lose, you must wait 24 hours to issue a challenge.
➜ 5-Day Dodge rule NO EXCEPTIONS (AFK, No-reply, No-show = Auto-loss) 2 consecutive Dodges = Removed from ladder.
➜ If you cannot complete your challenge on time it is your responsibitly to PM your challenger to inform them and then post in thread asking for an extension. If you fail to do this dodge rule will be enforced.
➜ If neither of you post why it wasn't completed, its a dodge for the challenged individual. NO EXCEPTIONS.
➜ GM melee rules apply to all duels. If you have any questions about the rules, post.



Prohibitions

- Do not commit acts of bad manner.
- Do not angle (both parallel to the town door)
- Do not prebuff.
- Do not use poison.
- Do not use slow.
- Do not enchant.
- Do not smite.
- Do not charge.
- Do not jump.
- Do not pot.
- Do not run.
- Do not whirlwind.
- Do not knockback.
- Do not use items that emit auras which affect player vs. player (PVP) and cause physical and/or elemental damage.
- Do not emit the holy freeze aura.
- Do not cast item/torch charges.


Equipment Section:

Weapons - Rares/Magics
Any weapon with poison damage
Any weapon with more than 300 elemental damage.
Any weapon with higher than level 5 cast.
Any weapon that casts amplify curses
Any poison on gear
Any weapons have that cast/proc upon death are permitted. For example: Breath of the dying

List of BM Weapons

Weapons - Uniques
Cranebeak (War Spike)
Hell Slayer (Decapitator)
Messerschmidt's Reaver (Champion Axe)
Fleshripper (Fanged Knifte)
Nord's Tenderizer (Truncheon)
Demon Limb (Tyrant Club)
Baranar's Star (Devil Star)
Horizon's Tornado (Scourge)
Stormlash (Scourge)
Windhammer (Ogre Maul)
Astreon's Iron Ward (Caduceus)
Djinn Slayer (Ataghan)
Lightsabre (Phase Blade)
Azurewrath (Phase Blade)
Frostwind (Cryptic Sword)
Flamebellow (Balrog Blade)

Runewords

Grief
Doom
Eternity
Death


Armors & Jewelry

Any armor or jewelry that casts curses. (EXCEPTIONS: Exile for Zeal vs Zeal) *If you want to duel non tap - ignore this exception*.
Any armor or jewelry that adds more than 50 elemental/magic damage
Any armor or jewelry that cast an elemental damage skill over Level 5 - Fortitude cast - chilling armor is not a damage skill
Any armor that cast enchant
Any armor that slows
Any armor that applies knockback
Any ethereal armor with no self repair mod or zod rune (breakable armor)
Any jewel with elemental dmg is not permitted
Any weapon not mentioned that falls in the above rules

List of BM Armors & Jewelry

Phoenix (Runeword shield)
Nosferatu's Coil (Vampirefang Belt)
Arachnid Mesh (Spiderweb Sash)
Cleglaw's Pincers (Set gloves)
Andariel's Visage (Demonhead)
Blackhorn's Face (Death Mask)
Giant Skull (Bone Visage)
Dracul's Grasp (Vampirebone Gloves)
Lavagout (Battle Gauntlets)
Atma's Scarab
Ethereal Fort
Ethereal Stone
Any armor and jewelry not mentioned that falls in the above rules

Inventory:

No elemental or poison damage in any charm. EXCEPTION: Hellfire Torch


Special mentions and FAQS - PLEASE READ

Game creation - Duels will be done on NORMAL

Starting Duel - Both must say "go" in chat at the same time action begins OR Both players must shift attack towards each other to commence the duel

Miss-Clicking - Continue fighting - if there is a continous issue of missclicking, you will be disqualified

Glitched Strength - Auto DQ will result if you die and can't pick up gear. EXCEPTION: Item broke during duel causing you to not be able to pick up body

Chilling Armor - Must not be on prior to a duel, referee or opponent to kill off surviving player with chilling armor

Holyshield - Do not cast holyshield prior to gear swap. Referee will have to kill off player to reset

Running into/during Duel - Point awarded to opponent

Draws - If a player kills each other at the same time by melee swings it is a draw. No point awarded to either player. EXCEPTION: If Player A kills Player B. Then if Player A dies by Player B's torch. Player A is awarded the point.

Use of Exile - Zeal vs Zeal only. You can choose to duel non tap if you wish, opponent does not have to.

Gear checks can be requested during any time during a ladder or tournament setting within reason. Must be done via referee. Player who refuses to comply with gear check is disqualified. The player being gear checked, must not go back to stash to make changes. If you cannot find a referee, you may delay the challenge until one can be present. If delayed, score will remain the same until resolved.

Druid changes

When Druids shift back to human from being "dying" the duel is over. Point is awarded to the opponent.

Druids CAN recast Oak/Spirit, however, duelers cannot attack spirit intentionally. With that, don't lock spirits to save time and setup time for dueling.



Changes:
Schaeffer's Hammer removed from banlist - due to not fitting within the elemental damage change.
Clarification now that druids matter: The duel being over when druids shifted back to human thing has been around for a long time and will continue. The decision to allow spirits to be recastable seems to allow for easier dueling in terms of flow and time management.
There has been some conversation about some ins and outs of the rules. Such as fort being an elemental cast. The intent here is to ensure that the casts prevent damage buffs and elemental casts from being applied. Defense buffs are currently fine and will continue to be GM.
Another small change is torch killing creating draws. We want to reduce the impact of torch. We know torch does damage, however, this is melee duels. People should be dying by weapons, but torch casts. I think this will create less feel bad situations and people feeling robbed.

This post was edited by NeilM on Apr 18 2022 05:25am
Member
Posts: 34,502
Joined: Feb 18 2010
Gold: 46,000.00
Apr 18 2022 06:16am
Thx Neil
Member
Posts: 249
Joined: Nov 10 2021
Gold: 2,685.00
Apr 19 2022 10:27pm
in
Member
Posts: 930
Joined: Oct 18 2021
Gold: 3,826.00
Apr 21 2022 10:24am
Is beast allowed?
Member
Posts: 6,041
Joined: Jul 11 2003
Gold: 15,305.00
Apr 23 2022 09:30pm
Bracket updated with the results thanks all for coming out.

All FG paid out.

This post was edited by NeilM on Apr 23 2022 09:30pm
Member
Posts: 6,041
Joined: Jul 11 2003
Gold: 15,305.00
Apr 25 2022 05:09pm
GM Melee Rules

➜ Characters allowed to play this ladder: Jab zon, zeal pally, conc barb.
➜ A challenge will be best 2/3 sets, first to 6 must win each set by 2 duels.
➜ You may change gear twice during a set and once between each set. You must announced this by saying "swap 1 or swap 2" during a set.
➜ Using a token during a challenge is not permitted. When you start your best 2/3 series, you must keep the same stats during the entire series.
➜ You will be dueling in Normal.
➜ You may duel in the Inner Cloister or Blood Moor.

Challenge system please read before issuing new challenges

➜ Want to be added to the ladder? Please post your JSP name/Character name/type of character.
➜ You are allowed to challenge 1-2 ranks above you until you get to #3. At #3, you win both to get to #1.
➜ To issue a challenge you must pm your opponent, then post in thread.
➜ If you issue a challenge and win, you must wait 12 hours to issue another challenge. If you issue a challenge and lose you must wait 24 hours to issue another challenge, or 48 hours to rechallenge the same person.
➜ If you are challenged and win, you can issue a challenge immediately. If you are challenged and lose, you must wait 24 hours to issue a challenge.
➜ 5-Day Dodge rule NO EXCEPTIONS (AFK, No-reply, No-show = Auto-loss) 2 consecutive Dodges = Removed from ladder.
➜ If you cannot complete your challenge on time it is your responsibitly to PM your challenger to inform them and then post in thread asking for an extension. If you fail to do this dodge rule will be enforced.
➜ If neither of you post why it wasn't completed, its a dodge for the challenged individual. NO EXCEPTIONS.
➜ GM melee rules apply to all duels. If you have any questions about the rules, post.



Prohibitions

- Do not commit acts of bad manner.
- Do not angle (both parallel to the town door)
- Do not prebuff.
- Do not use poison.
- Do not use slow.
- Do not enchant.
- Do not smite.
- Do not charge.
- Do not jump.
- Do not pot.
- Do not run.
- Do not whirlwind.
- Do not knockback.
- Do not use items that emit auras which affect player vs. player (PVP) and cause physical and/or elemental damage.
- Do not emit the holy freeze aura.
- Do not cast item/torch charges.


Equipment Section:

Weapons - Rares/Magics
Any weapon with poison damage
Any weapon with more than 300 elemental damage.
Any weapon with higher than level 5 cast.
Any weapon that casts amplify curses
Any poison on gear
Any weapons have that cast/proc upon death are permitted. For example: Breath of the dying

List of BM Weapons

Weapons - Uniques
Cranebeak (War Spike)
Hell Slayer (Decapitator)
Messerschmidt's Reaver (Champion Axe)
Fleshripper (Fanged Knifte)
Nord's Tenderizer (Truncheon)
Demon Limb (Tyrant Club)
Baranar's Star (Devil Star)
Horizon's Tornado (Scourge)
Stormlash (Scourge)
Windhammer (Ogre Maul)
Astreon's Iron Ward (Caduceus)
Djinn Slayer (Ataghan)
Lightsabre (Phase Blade)
Azurewrath (Phase Blade)
Frostwind (Cryptic Sword)
Flamebellow (Balrog Blade)

Runewords

Grief
Doom
Eternity
Death


Armors & Jewelry

Any armor or jewelry that casts curses. (EXCEPTIONS: Exile for Zeal vs Zeal) *If you want to duel non tap - ignore this exception*.
Any armor or jewelry that adds more than 50 elemental/magic damage
Any armor or jewelry that cast an elemental damage skill over Level 5 - Fortitude cast - chilling armor is not a damage skill
Any armor that cast enchant
Any armor that slows
Any armor that applies knockback
Any ethereal armor with no self repair mod or zod rune (breakable armor)
Any jewel with elemental dmg is not permitted
Any weapon not mentioned that falls in the above rules

List of BM Armors & Jewelry

Phoenix (Runeword shield)
Nosferatu's Coil (Vampirefang Belt)
Arachnid Mesh (Spiderweb Sash)
Cleglaw's Pincers (Set gloves)
Andariel's Visage (Demonhead)
Blackhorn's Face (Death Mask)
Giant Skull (Bone Visage)
Dracul's Grasp (Vampirebone Gloves)
Lavagout (Battle Gauntlets)
Atma's Scarab
Ethereal Fort
Ethereal Stone
Any armor and jewelry not mentioned that falls in the above rules

Inventory:

No elemental or poison damage in any charm. EXCEPTION: Hellfire Torch


Special mentions and FAQS - PLEASE READ

Game creation - Duels will be done on NORMAL

Starting Duel - Both must say "go" in chat at the same time action begins OR Both players must shift attack towards each other to commence the duel

Miss-Clicking - Continue fighting - if there is a continous issue of missclicking, you will be disqualified

Glitched Strength - Auto DQ will result if you die and can't pick up gear. EXCEPTION: Item broke during duel causing you to not be able to pick up body

Chilling Armor - Must not be on prior to a duel, referee or opponent to kill off surviving player with chilling armor

Holyshield - Do not cast holyshield prior to gear swap. Referee will have to kill off player to reset

Running into/during Duel - Point awarded to opponent

Draws - If a player kills each other at the same time by melee swings it is a draw. No point awarded to either player. EXCEPTION: If Player A kills Player B. Then if Player A dies by Player B's torch. Player A is awarded the point.

Use of Exile - Zeal vs Zeal only. You can choose to duel non tap if you wish, opponent does not have to.

Gear checks can be requested during any time during a ladder or tournament setting within reason. Must be done via referee. Player who refuses to comply with gear check is disqualified. The player being gear checked, must not go back to stash to make changes. If you cannot find a referee, you may delay the challenge until one can be present. If delayed, score will remain the same until resolved.

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