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Oct 28 2021 05:22pm
Quote (Exokek @ Oct 29 2021 12:48am)
Tried it. Cham'd GFace is basically equal damage to Ral'd Andy, except you lose 10% life leech and the faster attack speed, which is relevant when you're trying to let the merc do his own thing or telestomp.
A Ral'd Visage has a better damage range per hit upfront (+2 Might) & comes with all the extra perks.

GFace is a perfectly fine helmet, but the whole idea is not to need to worry about your Merc's ability to self-sustain.


doesn't matter if you tried a few runs, the math is abundently clear, guilli is much better. 2might is nothing. 20ed on a 800ed merc 2.2% more dmg.


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Oct 28 2021 05:26pm
thats a really nice guide.

Im curious what your benchmarks are for time to 10m average or per hour or whatever metric you used to arrive to these conclusions. I tried arioc and found it really poor compared to ebotd, although obv i haven't tested it with coh...

This post was edited by Oboko on Oct 28 2021 05:30pm
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Oct 28 2021 05:27pm
Quote (lilith0 @ 28 Oct 2021 19:22)
doesn't matter if you tried a few runs, the math is abundently clear, guilli is much better. 2might is nothing. 20ed on a 800ed merc 2.2% more dmg.


You didn't read a thing I wrote, it's clear. It's not about the damage output. This is the same logic used by everyone arguing with me that you should aim to maximize a single variable at all times.

And even if it were about damage.

Ral'd Andy & Cham'd Gface vs. Toorc Icefist, Amp Damage applied




This post was edited by Exokek on Oct 28 2021 05:34pm
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Oct 28 2021 05:28pm
Quote (Oboko @ 28 Oct 2021 19:26)
thats a really nice guide.

Im curious what your benchmarks are for time to 10m average or per hour or whatever metric you used to arrive to these conclusions. I tried arioc and found it really poor compared to ebotd, although obv i haven't tested it with coh.. no one is that nuts right.


Goldcap takes about 20 minutes. I have an "older" video showcasing it. Pretty sloppy & using Ali Babas instead of Lem Swords, but it depicts the gameplay well.



This is with eBOTD.

Eth Arioc's gold caps at the same pace, because you're running sub-1 minute for both builds :D

This post was edited by Exokek on Oct 28 2021 05:31pm
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Oct 28 2021 08:44pm
Godly. Big ups for taking the time to make this man!
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Oct 29 2021 02:34am
why not botdwp + cham'd andy + coh?

coh covers the res lost from andy, and he's only hitting demons so the damage is close to fort, and then you have cbf
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Oct 29 2021 03:48am
Awesome guide!!

Question: I keep wondering if gavel of pain / enhanced damage actually makes up for the survivability of the +6 to bo that you could get from spears on 2nd slot.

Do you have any info on how much more damage lvl8 amplify damage actually is? Does amplify damage also enhance the lifeleech of the merc?

This post was edited by M4tzewuf on Oct 29 2021 03:49am
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Oct 29 2021 04:30am
Quote (M4tzewuf @ 29 Oct 2021 05:48)
Awesome guide!!

Question: I keep wondering if gavel of pain / enhanced damage actually makes up for the survivability of the +6 to bo that you could get from spears on 2nd slot.

Do you have any info on how much more damage lvl8 amplify damage actually is? Does amplify damage also enhance the lifeleech of the merc?


You get very little survivability from extra points. Not zero, but almost. I showcase in the video at the end of the guide a run with 0 Warcry charms. It makes no difference, really. You could run this with 20 points flat in everything and do fine.

Amp Damage triples the damage, which scales the leech, yes.
Moreover, Lifesteal is reduced on hell down to 33% of its normal value (0.33 multiplier)
Council members have 66% Drain Effectiveness, which further slices the lifesteal you get (0.66 multiplier)

With 10% lifesteal, you really only get 2.18~% effective lifesteal (10 * 0.33 * 0.66)

This is why I insist on Lifesteal being so important, and largely why I noticed that your Mercenary is in more tight spots on average with less than 17-20%~LL as a baseline.
It's also why I'm tired of being told GFace is "better than Andy's".

Quote (Bugeater @ 29 Oct 2021 04:34)
why not botdwp + cham'd andy + coh?

coh covers the res lost from andy, and he's only hitting demons so the damage is close to fort, and then you have cbf


It's funny you say that; I couldn't edit my second post yesterday due to time limits :/ I wanted to present it as an alternative in the setup, since it cuts down on Mercenary silliness.
You can also use Cham in the regular eBOTD setup, with Fort.

I was reluctant to even include CoH in the build due to how stupid it would be for most people to put a Ber Rune on their mercenary for insanely marginal upgrades to eBOTD/Fort, but here we are.

That's basically where I'm at right now with eBOTD options:
- eBOTD + Fort + Andy/Ral => The one I put in the guide as it's the most realistic alternative to CoH/Arioc's
- eBOTD + Fort + Andy/Cham (uncapped resists)
- eBOTD + CoH + 3os Circlet of Wealth with 2x 15IAS/40 + 30ED/40Damage to Demons jewel
- eBOTD + CoH + Andy/Cham


There's the minor benefit of CoH never busting bodies (non-issue really, but it'

In practice however, Arioc's Needle is also more effective due to the attack speed (9 frames/2 hits vs. 11 frames/2 hits), and it does better when trying to Telestomp since it springs into action faster.

This post was edited by Exokek on Oct 29 2021 06:15am
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Oct 29 2021 04:39am
Quote (Exokek @ Oct 29 2021 01:27am)
You didn't read a thing I wrote, it's clear. It's not about the damage output. This is the same logic used by everyone arguing with me that you should aim to maximize a single variable at all times.

And even if it were about damage.

Ral'd Andy & Cham'd Gface vs. Toorc Icefist, Amp Damage applied


https://i.imgur.com/lBYDQYQ.png

wow, who could have predicted that a crushing blow (and cbf) helm would be bad in the eyes of a calculator that ignores crushing blows (and cbf)
anyone who knows the basics knows it's not possible a 20ias helm gives more dps than guilli

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Oct 29 2021 04:42am
Horking mid.combat means you might get an interrupt
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