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Posts: 1,088
Joined: Aug 29 2021
Gold: 80.00
Oct 19 2021 09:03pm
Breach Summoner
-This build is a ranged, auramancer summoner, for pvm.
-I'm calling it a Breach summoner because shooting the repeating crossbow and its exceptional/ unique variants behind an army of followers after teleporting into a room feels like S.W.A.T busting down the door ready to detain whatever demon needs to be sent back to hell.
-This build uses faith cross bow after i realized how awesome it would be to give up a few extra skele’s to have your current army be boosted with fanaticism
-In the early stages of the build you use an Edge runeword crossbow and give your army thorns instead
-later you get that thorns back from putting Bramble on your merc
- you end up with viable backup damage using your crossbow, with Knockback, ignore target defense, and max’d out attack speed with a little bit of crushing blow, deadly strike, life leech, and bleed damage. while your army gets boosted by fanaticism, and thorns, (as well as might), and the curses and corpse explosion we all know and love about pvm necromancers.
- this build is really really expensive, but i do give a budget version at the end that works alright.
- this build gets a meditation aura from rolling iron golems out of throw away insights. Focusing the correct skills on buffing golem health. At end game insight runes become cheap and easily accessible.

Gear:
Enigma
Faith (demon crossbow), (the lowest roll on a faith will work just fine for ias bp’s!)
2x 10fcr ring
Arachnids
2/20/30 circ
Cleglaws Pincer's (gloves)
2/20 nec ammy
Gore riders baby

Weapon swap
6 ist weapon
4 ist shield

Charms
8-12 5fhr sc’s ( or shimmering small charms of balance)
Nec torch
Gheeds

Merc (act 2 might)
Bramble armor
Eth +4 Arioc’s
Later Infinity
Eth Shako

Iron Golem
Whatever insight you feel like tossing on the ground


Faster hit recovery
We are only getting fhr from charms but this is cheap and easy to accomplish.
Fhr at 8-7fps down from 13 up from 4
Necromancer
FHR Frames
0% 13
5% 12
10% 11
16% 10
26% 9
39% 8
56% 7
86% 6
152% 5
377% 4

Faster cast rate
The circ/ rings/ ammy/ and arachs puts us at the following fcr
Fcr at 10 fps down from 15 up from 9
Necromancer
FCR Frames
0% 15
9% 14
18% 13
30% 12
48% 11
75% 10
125% 9

Now in order to hit the next frame we would have to give up the crossbow, so we settle with 10 frames.

Attack speed:
Will be maxed @ 11 frames per attack, 2.27 attacks per second
With demon crossbow and lvl 12 fanaticism from faith, the lowest possible role, with no additional ias on any gear. Because the demon crossbow is naturally so fast. This will make good use of the gore rider boots, and the knockback from cleglaw's lol. As well as ignore target defence, and 300%enhanced damage from faith.

Resistances:
Now this build has really bad resistance. It gets expensive but this too can be made up with charms, as well as um’ing the nec circ.

Magic Find:
100 mf from enigma
280 from weapon swap
40 from gheeds
That’s 420 magic find… kind of right in the money for the mf curve..


Merc
-the merc must have Bramble. At lvl 15, thorns return 800% damage to the attacker.
- Merc carrying Arioc's needle and shako, which combined add + 6 to all skills, effect his might aura, adding an additional 60% damage to your entire standing army.
-.later this Arioc’s can be switched for Infinity. The 40% damage loss is mitigated with a -80% to enemy defense, as well as 40% crushing blow on your merc.

Additional notes
-10 slows target from arachnids, 25 slows target from Cleglaw's, and decrepify make clay golem unnecessary to maxout boss slow movement without freezing corpses.
- frankly the knockback from Cleglaw's pincers was a stroke of genius. By losing only one frame per second on our fcr we are able to keep anything at bay that tries to wonder our way past our army.
- no other bow or crossbow can hit the attack speed required with a lvl 12 fana aura and no ias gear. this is the maximum dps for this gear set up.
- the trade off from using for example a Leoric's arm and a +5 summon head is outperformed in terms of damage by lvl 12 fanatacism. the only sacrifise is fcr. you'r army does more damage with Faith equiped.

Skills:
-Summoning
20 skeleton mastery
20 into raise skeleton
1 into revive (this is still enough with your gear to EZ ubers)
1 into summon resist ( enough with your gear to max out army res)
20 into golem mastery
1 into everything else
All remaining points into blood golem (this adds life to all other golems.
(The skeleton mage will mess with your corpses. It's very important nothing in this build has cold damage as corpses = profit for a summon necro)

-Poison and Bone
1 into bone armor and bone wall
20 into corpse explosion ( trust me this thing doesn't taper the more the merrier)

Curses
1 into everything,
But i really only use (in this order)
Decrepify,
Blood tap
Dim Vision (savage crowd control)
Amplify damage
And Lower Resistance (to be a darling to sorc's in the party)

—Budget Version—
-Incredibly important to note is that the summon necro requires teleport to not suck. Luckily you can buy a staff with teleport charges from just about any vendor in the game. This will be your weapon swap until you get enigma.
-Edge runeword is ral tir tal. Boom level 15 thorns aura for you and your party. I put this into a 3soc repeating crossbow, and later into a chu-ko-nu, but it doesn't really matter because the lack of attack rating before you get faith really just makes it something you pretend to do damage with while you're casting free thorns. It should be noted that if you main this toon and do a little gambeling having edge with gheeds makes purchasing gambled items a total of 30% cheaper.
-The rest is whatever you have on hand. I went for a Faster Run and Walk build
Trang Oul’s Scales (armor) - 40 frw
The Cat’s Eye (ammy) - 30 frw
Natalya's Soul (boots) - 40 frw (highest for boots with some resistances)
Peasant’s Crown (hat) - 15 frw
M’avina’s Tenent (belt) - 20 frw
And chancies guards and two nagel rings for my mf
Insight and Treachery for merc (one lousy Lem c’mon guys..)

-Additionally i put a Ort rune into the helm and armor, and with the additional light res im able to walk full game baal runs to the throne and not have to worry about them awful soul’s
-note for the budget build, a naj puzzler add's 30fcr to a staff with tele charges, and this actually makes a huge difference in speed and survivability when teleporting with it.

Have Fun, And Enjoy!!

This post was edited by Rillo on Oct 19 2021 09:30pm
Member
Posts: 1,088
Joined: Aug 29 2021
Gold: 80.00
Oct 19 2021 09:42pm
-10 slows target from arachnids, 25 slows target from Cleglaw's, and decrepify make clay golem unnecessary to maxout boss slow movement without freezing corpses.
- frankly the knockback from Cleglaw's pincers was a stroke of genius. By losing only one frame per second on our fcr we are able to keep anything at bay that tries to wonder our way past our army.
- no other bow or crossbow can hit the attack speed required with a lvl 12 fana aura and no ias gear. this is the maximum dps for this gear set up.
- the trade off from using for example a Leoric's arm and a +5 summon head is outperformed in terms of damage by lvl 12 fanatacism. the only sacrifise is fcr. you'r army does more damage with Faith equiped.
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