Quote (Korb @ Jun 29 2021 01:49am)
Iratha sorc with 800 life has 5333 HP effective HP against any kind of elemental damage. = 800 / 0.15
To match that with @75 resist, you need 5333 * 0.25 = 1.333 life! An extra 533 life from gear! :wacko:
Using Darkglow armor @80___5333 * 0,2 = 1066. An extra 266 but a crappy armor to start.
Using hots roughly @78.75___5333 * 0.2125 = 1,133 life, or an extra 333 (Same with Hawkmail)
Using hots + Nako @80 ____5333 * 0.2 = 1066. An extra 266 but missing out on massive amu stats.
Hawkmail + Hots @82.5_____5333 * 0.175 = 933 life, and extra 133 life (crappy armor and slow boots though)
So according to arithmetic the last one is the absolute strongest sorc that is possible, with 2 cheap uniques to start! But without max block, it's worthless frankly.
So this only leaves sorc + hots but 333 life is a tall order to get from gear, with twitch it's impossible ... by my estimate. Meaning best you can do is trade HP for +skills, even if you break the bank.
TLDR BELOW
You know that's a good point, I never thought about it in terms of an effective life calculation
However I'd consider the sources of elemental damage that you might run into in a game, let's assume for a crush sorc rushing to a4 hell but not doing chaos in classic because I believe this is most common. Only a few bamf sorc solo hell CS
Let me know if I missed anything notable
Cold:
Duriel's holy freeze melee attack
Mephisto's frost nova, blizzard, 50% skull missle
Heirophant blizzard in travincal
Nm cold oblivion and abyss knights
Summoners glacial spike
Toorc death nova
Lightning:
Fangskin
50% of nm diablo lightning hose
Lightning enchanted monsters notably at travincal
Mephistos charged bolt and lightning
Afflicted missiles in catacombs
Scarabs in maggot lair
Fire:
Diablo various attacks
Trav hydras
Ghoul lords will run into these in a1-3 various fire attacks
Summoners firewall
Venom lord inferno
Poison:
Andariel
Tentical monsters at trav
Mephisto farts
Cold worm the maggot and maggots in general
Some monsters random melee attacks
Oblivion knights
Now let's consider these threats from a 75% all resist to an 85% all resist scenario
I can easily disregard the benefit of 85 poison resist due to the fact that almost all poison can be negated with a simple health potion
Reduce poison length is nice but really poison is only annoying and not really a serious threat, not to mention antidote potions. That being said I'd still go for 75 max
Next up of the cold damages I would say that duriel's attack and meph skull missiles are the most dangerous, and if you plan to face tank meph I do see benefit of the 85 max cold, however at 75 resist with how fast duriel dies and the interval of mephs cold attacks I think 75 cold is sufficient in my experience
The lightning damages do also benefit from the 85 max, however mephistos charged bolt is the only real threat in my opinion and once again my experience is that 75 max can deal with it
Fire resist to me is the big one, having the 85 greatly helps but in my opinion is only needed at hell trav, there fore I recommend having hotspurs as a switch. All other areas are doable at 75
With all that being said my biggest issue is when shields block interrupts teleport cast animation and i get trapped in a herd of monsters. The number 1 mod to consider is 30% faster block rate combined with shiver armor to avoid this issue, and even with that you can still get caught by certain mobs. This is one reason you might actually consider running a low block build, for example a 3 socket kite shield without twitch, however there is no 100% solution except switching to a staff build which I dont recommend without energy shield and DTM due to the melee damages.
I honestly dont think fhr is needed because the animation only happens when you loose more than 16% life and with max resist and high life I dont even know when that could happen in pvm.