Quote (dysgenics @ Mar 20 2021 04:26pm)
Few things that come to mind:
1) WSG - Holy shit if this is fixed it will change everything about the intra-class dynamic of balance and force the use of FHR, which will alter old meta setups from the past 20 years.-> I don't think they are going to remove this effect/bug
2) Desynch - Oh yeah, if this is fixed there won't be much FRW play in pvp anymore. The only thing that allowed FRW characters to sort of keep up with FPK was the desynch and community driven rules vs. bone prison and slow effects.-> hopefully it'll be fixed, and as a skill shot based game i'm sure we'll still see frw. it's still going to be very good with wsg. All the desynching does is make you play where you think they are going to appear anyway, so it won't change much at a high level. plus who doesn't like running fast
3) STR bugging gear - We'd be seeing a lot lower health pools across the board on all classes. -> you will still be able to stre bug your gear to equip it, for sure, but the actual "str bug" where you get a char that appears naked to others and can glitch much more often will be fixed for sure
4) C/Ting - Decreased ability to skillfully jump players from further distances.-> definitely fixed and confirmed
5) Maintaining namelock while switching right click skills - Not sure if this was intended or not, but if were changed, it would completely change FPK tele-stomping. -> this won;'t be changed
6) AI summons covering characters from even damage that is supposed to pierce. IE: A teleporting Necro with summons. If it were changed, FPKs would have extreme difficulty approaching ranged damage. -> this won't be changed
Where did you see ct is a confirmed fix?