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d2jsp Forums > Diablo > Diablo 3 > D3 Discussion > They Finally Made Followers Worth Something !!
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Feb 28 2021 09:20am
They finally made followers worth something !!

https://news.blizzard.com/en-us/diablo3/23623166/diablo-3-ptr-2-7-0-now-live

Follower System Revamp: The Follower system for Diablo III has been revamped and will be made permanently available for Seasonal and Non-Seasonal play! Players can now equip Followers with a total of 14 different item slots which include the Follower Relic Item, Helm, Shoulders, Chest, Gloves, Bracers, Belt, 2 Rings, Neck, Pants, Boots, main-hand weapon, and off-hand. We're introducing a new Follower feature into Diablo III called Emanate, which allows the player to gain the intended effect of certain Legendary Powers and Set Bonuses when equipped on the hired Follower. The current list of items with Emanate capabilities are the following:

Broken Crown
Homing Pads
Spaulders of Zakara
Goldskin
Custerian Wristguards
Nemesis Bracers
Gladiator Gauntlets
Gloves of Worship
Dovu Energy Trap
Rakoff's Glass of Life
Avarice Band
Krede's Flame
The Flavor of Time
Sage's Journey (3-piece set bonus)
Cain's Destiny (3-piece set bonus)
Follower Skills Revamp: Follower skills have been reworked to showcase new and updated skills. Check out the skills change list below:

Scoundrel

Crippling Shot
Ranged attack that deals 140% weapon damage and slows enemies hit by 80% for 3 to 6 seconds based on the Scoundrel's Dexterity.
Powered Shot
Ranged attack that explodes on impact, dealing 120% weapon damage as Arcane to enemies within 10 yards and has a 100% chance to Stun enemies for 3 to 6 seconds based on the Scoundrel's Dexterity.
Hysteria
Whenever you or the Scoundrel land a Critical Hit, you both will go into hysterics, increasing all damage done by 3% for 3 to 6 seconds based on the Scoundrel's Dexterity.
Anatomy
Increases Critical Hit Chance by 1.8% to 4% for you and the Scoundrel based on the Scoundrel's Dexterity.
Multishot Passive
Passive: The Scoundrel's special attacks have a 50% to 70% chance to fire 3 bolts based on the Scoundrel's Dexterity.
*Skill Rework - Vanish
When you take fatal damage, the Scoundrel conceals you from enemies for 3 to 7 seconds based on the Scoundrel's Dexterity and prevents your death.
*New Skill - Night's Veil
The Scoundrel launches a cloud that covers a 20-yard area and lasts 5 to10 seconds based on the Scoundrel’s Dexterity. All attacks against enemies that are inside the cloud will be critical hits.
*New Skill - Piercing Shot
Ranged attack that pierces and increases damage done to enemies by 10% for 3 to 6 seconds based on the Scoundrel's Dexterity.
*Removed Skills - Dirty Fighting and Poison Bolts
Templar

Heal and Loyalty
These skills now scale based on the Templar’s Strength.
Intimidate
Enemies that hit or are hit by the Templar are slowed by 80% for 3 to 6 seconds based on the Templar's Strength.
Charge
Charges a target, dealing 280% weapon damage and stunning all enemies within 8 yards for 3 to 6 seconds based on the Templar's Strength.
Intervene
Taunt enemies within 10 yards of you for 3 to 6 seconds based on Templar's strength when you are hit.
*Skill Rework - Onslaught
Delivers a massive blow to an enemy for 800% weapon damage and causes the target and nearby enemies to take 10% increased damage for 3 to 6 seconds based on the Templar's Strength.
*Skill Rework - Guardian
When you take fatal damage, the Templar will rush to your aid, knocking back enemies within 15 yards, healing you for 15% to 25% life based on the Templar's Strength, and shielding you from all damage for 5 seconds.
Enchantress

Erosion
Conjures a pool of energy that deals 330% weapon damage as Arcane over 5 to 7 seconds based on the Enchantress's Intelligence. Affected enemies will also take 10% increased damage.
Focused Mind
A 40-yard aura that increases attack speed for you and the Enchantress by 3% to 6% based on the Enchantress's Intelligence.
*Skill Rework (Renamed from Powered Armor) - Powered Shield
Reduces damage by 6% from ranged attacks, increases Armor by 3%, and slows melee attackers by 60% for 3 to 6 seconds for you and the Enchantress based on the Enchantress's Intelligence.
*New Skill - Temporal Pulse
The Enchantress casts a guided orb that deals 150% weapon damage and slows enemies by 80% for 3 to 6 seconds based on the Enchantress's Intelligence.
*New Skill - Amplification
Increases your highest static elemental bonus by 5% to 10% based on the Enchantress's Intelligence.
*New Skill - Prophetic Harmony
Reduce your skills’ Cooldowns by 5% to 10% based on the Enchantress's Intelligence.
*New Skill - Fate's Lapse
When you take fatal damage, the Enchantress empowers you to speed up your movement through time for 3 to 7 seconds to avoid death based on the Enchantress's Intelligence.
*Removed Skills - Forceful Push, Mass Control, Disorient, and Missile Ward
Developer's Note: By reworking and adding Follower skills, expanding the Follower’s equipment set, and introducing Emanate, we believe Followers will be more meaningful and provide greater utility to the single-player experience.
Member
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Feb 28 2021 11:32am
TL;DR version: Massive boost to followers' numbers.

Well that's cute. They prolly felt that they needed to do something cuz all eyes are on D2R now lol, so why not boost D3's numbers a bit more.
Member
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Feb 28 2021 02:39pm
higher numbers = better game
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Feb 28 2021 10:02pm
This game is awful
Member
Posts: 9,510
Joined: Jun 15 2018
Gold: 19,954.69
Feb 28 2021 11:04pm
Quote (13elair @ Feb 28 2021 11:02pm)
This game is awful


sure is lol
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Mar 1 2021 07:55am
Numbers
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