Guide to Summon GrizzlyInspired by the Valkyrie guide I decided to make this^^
This info is not my own, it gathered from amazon basin, d2jsp and such.
Especially the shaman topic, please watch ghoomshill’s post. Post #5 in topic first page.
https://forums.d2jsp.org/topic.php?t=82006556&f=87https://www.theamazonbasin.com/wiki/index.php/Summon_GrizzlyThere is a pet-calculator however there are some mistakes in it. Those mistakes are listed in the amazon basin.http://tph.tuwien.ac.at/~gottwald/druid_pet_calculator.html
Summons grizzly:This boon grants the Druid the aid of a tremendous wild bear with huge claws and great fangs that fights ferociously alongside him with terrible strength and unmatched fury
General info:The grizzly has 50% chance to strike and normal attack and 50% chance to strike a smite attack.
This smite attack skill level depends on difficulty:
Normal: lvl 1 (15% ED / 0,6 seconds stun)
Nightmare: Lvl 4 (60% ED / 1,2 seconds stun)
Hell: Lvl 8 (120% ed / 2 seconds stun)
If u cast battle command on grizzly he will gain 1 more skill to it.
* 15% ed each skill lvl
* Stun length: = 0,4+(0,2*BearSmiteSlvl)
As any druid summoning skills its not the base skill lvl(blvl) that counts as syntenergies, it’s the total skill lvl (slvl)• Can summon either Spirit Wolves, Dire Wolves or Grizzly but not a combination: summoning another type of wolf or bear will dispel existing wolves or bear.
• Summon Spirit Wolf and Summon Dire Wolf passive bonuses are based on skill level when summoned (as is Summon Grizzly skill level).
• 50% chance of using Bear Smite, an attack which requires a hit-check and cannot be blocked, and which knocks back eligible targets upon a successful attack. Stun length is not applied.
• 40% chance of running to next target.
• Can be put into hit recovery and knocked back (that from items has 25% chance of applying).
• Can open doors.
Some info from the shaman topic:Quote
Grizzly:
There are a lot of summoning nuances I could go into detail about, like how HOW/OAK interact, but these are best given by googling the "Druid Pet Calculator". The short story is that Grizzly will choose the nearest target with its AI, and move to it. If you teleport on top of this, it will hit him immediately. If it was going after someone else, it will either move off for a second or take a moment to rechoose its target. Hence, dueling in an area filled with fallen can mess with your grizzly's brains and make him not hit. However, once the area is cleared, the grizzly will make a beeline for your opponent. It often takes a short hop around your opponent for the AI to *sink*. However, if your grizzly starts a swing at your opponent, and you teleport on top of him (moving the grizzly while he's swining), the swing will still connect! The game only checks if the target is in range at the end of the animation. Likewise, if your target teleports away before the blow lands, it will not strike. However, I have seen occasions where a grizzly *misses* its attack due to being out of range, but it will still activate secondary "on attack" effects, like it will drain an ES sorcs mana, break a necro's bone armor, get chilled from frost armor, all without dealing damage. This can be played to your advantage, since stomping on these flighty characters can break their defenses unfairly.
Your grizzly will have 85% resists in hell, which are not stacked (-%resists will have the expected effect). He'll attack at either 12 or 17 frames, but this is enormously faster than it seems, since it is handled serverside, as I mentioned above. He has a 10 frame FHR, and typically around 8000ish attack rating, meaning he has no problems at all hitting casters.
Formulas:The GESTEP formulas are used where there are breakpoints at skill level which change formula.
The IF formulas are used where skills max out at certain number, or when there is a chance that u have forexample 0 skills to Spirit wolf.
Monster level:MonsterLvl = Clvl
MLvl Defense add:=((15*Mlvl+132) * (GESTEP(Mlvl)-GESTEP(Mlvl;19)) + (15*Mlvl+131) * (GESTEP(Mlvl;20)-GESTEP(Mlvl;39)) + (15*Mlvl+130) * (GESTEP(Mlvl;40)-GESTEP(Mlvl;59)) + (15*Mlvl+129) * (GESTEP(Mlvl;60)-GESTEP(Mlvl;79)) + (15*Mlvl+128) * (GESTEP(Mlvl;80)))
Mlvl Attack Rating add:=Mlvl*38+178
Grizzly Defense:BaseDef = 245 + MlvlDefense
% defense = IF(SpiritWolfSlvl >0;40+(10*SpiritWolfSlv);0)
Total defense = BaseDef*(1+(%defense/100))Grizzly Attack Rating:=ROUNDDOWN((605+(20*GrizzlySlvl)*1+IF(SpiritWolfSlvl>0;25*SpiritWolfSlvl;0)+(Mlvl*38+178))*(1+((FanaAR%+HowAR%+Enchant%)/100));0)
Grizzly Life:Min life: 550
Max life: 750
% life: = IF(DireWolfSlvl >0;25+(25*DirewolfSlvl);0)
Grizzly max life total: =GrizzlyMaxLife*(1+((OakLife%+BOlife%+GrizzlyLife%)/100))
“Since grizzly got such a high %life baked in, Battle order and Oak has a small output on his total life”
Crit chance: 5%Resists(resists max out at 85, and they are not stacked) :=IF(GrizzlySlvl>18;85;(ROUNDDOWN(5*GrizzlySlvl-5,85;0)))
FasterHitRecovery:10 frames
0,40 seconds
Grizzly’s Damage:Dmg%: =15+10*GrizzlySlvl
Smite% = 15*(8+1) <- 8+1 is if battle command, else 8+0.
Min Physical:=((10*GrizzlySlvl+20) * (GESTEP(GrizzlySlvl)-GESTEP(GrizzlySlvl;9)) + (15* GrizzlySlvl -20) * (GESTEP(GrizzlySlvl;9)-GESTEP(GrizzlySlvl;17)) + (20* GrizzlySlvl -100) * (GESTEP(GrizzlySlvl;17)-GESTEP(GrizzlySlvl;23)) + (26* GrizzlySlvl -232) * (GESTEP(GrizzlySlvl;23)-GESTEP(GrizzlySlvl;29)) + (30* GrizzlySlvl -344) * (GESTEP(GrizzlySlvl;29)))
Max Physical:=((10*GrizzlySlvl+50) * (GESTEP(GrizzlySlvl)-GESTEP(GrizzlySlvl;9)) + (15* GrizzlySlvl +10) * (GESTEP(GrizzlySlvl;9)-GESTEP(GrizzlySlvl;17)) + (20* GrizzlySlvl -70) * (GESTEP(GrizzlySlvl;17)-GESTEP(GrizzlySlvl;23)) + (26* GrizzlySlvl -202) * (GESTEP(GrizzlySlvl;23)-GESTEP(GrizzlySlvl;29)) + (30* GrizzlySlvl -314) * (GESTEP(GrizzlySlvl;29)))
Average Damage with auras:=(MinPhy+MaxPhy)/2*(1+((Dmg%+How%+FanaParty%+Might%+Conc%)/100))
Average Smite Damage with auras:=(MinPhy+MaxPhy)/2*(1+((Dmg%+Smite%+How%+FanaParty%+Might%+Conc%)/100))
Grizzly has 50% chance to use smite and 50% chance to use normal attack. And 5% chance to crit.
So full average dmg is:=((AverageDmgWAura*0,5)+(AverageSmiteDmgWAura*0,5))*1,05
IF u want to know how much a average Crit hit is, u just multiply with 2 instead of 1,05. Just remember this happens 1 out of 50 times.
Attack speeds:* Frame BearSmite: =IF(FanaLvl<1;17;IF(FanaLvl<6;14;IF(FanaLvl<23;13;12)))
Wich basicly means:
Fana lvl 0 = 17 frames
Fana lvl 1 to 5 = 14 frames
Fana lvl 6 to 22 = 13 frames (faith and beast = same attack speed for grizzly)
Fana lvl 23 + = 12 frames
BearSmite pr sec: =25/frame
AI delay: 15frames / 0,6 seconds
* Normal Bear attack: =IF(FanaLvl<1;12;IF(FanaLvl<3;11;IF(FanaLvl<11;10;9)))
Which basicly means:
Fana lvl 0 = 12 frames
Fana lvl 1 to 2 = 11 frames
Fana lvl 3 to 10 = 10 frames
Fana lvl 11+ = 9 frames
So on normal attack there is different between Beast and Faith.
Normal attack pr sec: =25/frame
Auras and such that aids the grizzly in battle:How:Ar: =18+7*HowSlvl
ED: = =13+7*HowSlvl
Fana:Ar: =IF(FanaSlvl<1;0;5*FanaSlvl+35)
Party ED%: =IF(FanaSlvl<1;0;(33+(17*FanaSlvl))/2)
SelfED%: =IF(FanaSlvl<1;0;33+(17*FanaSlvl))
Eias add: =IF(FanaSlvl<1;0;ROUNDDOWN(10+(30*((110*FanaSlvl)/(FanaSlvl+6))/100);0))
Concentration:ED%: =IF(ConcSlvl<1;0;45+(15*ConcSlvl))
Hdong%: =IF(ConcSlvl<1;0;ROUNDDOWN((45+(15*ConcSlvl))/2;0))
Might:ED%: =IF(MightSlvl<1;0;30+(10*MightSlvl))
Enchant casted from stick:218% AR
Battle Order:Life% : =32+(3*Slvl)
Duration: =20+(10*Slvl)
Oak:Life%: =25+5*Slvl
How is way better than Oak, u can read about it in the shaman topic.
As well as oak has very little impact to grizzly life (most people dont know how wrong the pet calculator is at this point)
This post was edited by gel87 on Feb 24 2021 09:52am