Quote (SlamFkingDunk @ Apr 26 2021 03:01am)
Do you know how many rules d2 has to make duels fair lol?
Maybe you are too smol brain to figure it out
But it's pretty easy to set up rules to make Poe PvP decent and resembling d2
yes i'm well aware lmao
i dont need schooling on this game from some '18 spawn
poe is a game that transcends from "involved mechanics and depth of gameplay" to "oversaturated pixel hell"
the only way I could see PoE PvP not being retarded is if they literally limit skills down to like a single 6 link and no MTX
the visibility in that game is absolutely piss poor at the end game.
wont be able to see shit
not to mention the disparity in DPS between builds makes PvP absolutely fucked. If you tried to put a blanket damage mitigation factor in place like "Players do 1% of real circumstances damage pre mitigation" you'd have builds that do 800k DPS and builds that do 30M DPS vying for a win
How do you think that could possibly be balanced? Do you think GGG would go through and manually implement a higher damage mitigation factor on the more imbalanced flavor of the month builds and then tweak those every single season? pipe dream
If GGG were interested in implementing PVP they would have done it at some point in the 8 years since this game's inception. your fever dream of them suddenly coming out and supporting diablo 2 style blood moor pvp is just that... a fever dream
please feel free to rebuttal any individual points here rather than resorting to ad hominem if you want to have a genuine discourse, i'll openly admit i'm wrong if i feel like you've adequately changed my opinion and poked holes in my argument
if not go ahead and call me smol brain and keep on RMTing for your FG mate, must be nice being the big man on the forum
Edited to add: If you look at D3 and how they attempted to implement PVP you immediately ran into situations of huge DPS disparity and they never managed to get brawling off the ground because of that. Diablo 2 PVP functions so well because the damage values are so crunched together with the exception of a few huge damage builds that have obvious draw backs and arent even really viable because of it. Almost every viable build in diablo 2 will have somewhere between 2k-10k sheet DPS. That means at the very lowest end of the spectrum you have a build that does 1/5 of the damage of the very highest end. There are builds that go into the 20k+ sheet DPS range but many of them aren't really viable for PvP like meteor sorcs
If you look at PoE you can literally have builds that do several orders of magnitude more damage than other PvP builds. That's an inherent problem that can't easily be fixed. There are too many skills to balance, and too big of a disparity in potential outputs caused by having way more multifaceted sources of damage scaling
you referenced "several rules that would be easy to implement to balance this" but I can't think of any off the top that easily resolve this issue. i'd love to have you enlighten me on your thoughts for how to properly balance PoE pvp. Maybe there's something i'm missing.
This post was edited by Jacobbc2 on Apr 26 2021 03:52pm