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Posts: 10,968
Joined: Nov 13 2012
Gold: 170.00
Dec 2 2020 06:33pm
Quote (UnknownX @ Nov 30 2020 12:50pm)
Mythical oak staff
Level Req: 5
Damage: 21 to 58

+165 Max Life
+306 Max Mana
+3 Critical Strike
+1% Quick Draw
+1% Fire Mastery

idk how to feel about this

kinda cute though i guess?


pretty useless imo? 1fg to transmute it i guess ?

Quote (UnknownX @ Nov 29 2020 03:45pm)
Mystical tempered diamond axe
Level Req: 45
Damage: 222 to 266

+130% Enhanced Effect
+1% Quick Draw
+8% Earth Mastery


thats a very nice axe! better than what i currently have for level 45 forsure!! im far from unlocking HH tho so i dont have to worry about you selling it or not atm :P
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Posts: 30,516
Joined: Jan 22 2016
Gold: 638.99
Dec 2 2020 06:53pm
Quote (NumbSouls @ Dec 2 2020 07:33pm)
pretty useless imo? 1fg to transmute it i guess ?



thats a very nice axe! better than what i currently have for level 45 forsure!! im far from unlocking HH tho so i dont have to worry about you selling it or not atm :P


for sure not useless

306 / 400 mana for the tier, the life is a great bonus add +3 crit strike would be ~ 2 - 3 int per crit on a caster

wonderful tier 4 caster staff :p
Member
Posts: 10,968
Joined: Nov 13 2012
Gold: 170.00
Dec 2 2020 06:57pm
Quote (UnknownX @ Dec 2 2020 07:53pm)
for sure not useless

306 / 400 mana for the tier, the life is a great bonus add +3 crit strike would be ~ 2 - 3 int per crit on a caster

wonderful tier 4 caster staff :p


I'm not a caster myself, never really did any climb while casting (because i do feeder class melee, and i never unlocked warlock or alchemist) so i dont know much about casting and gearing for it. I just assumed a 18-20int lvl 5 staff would be better than one with 0 int and 300mana :P i've seen people saying that mana is a nice secondary stat, but yeah SECONDARY when the int stat is taken care of, then added mana would be great, but i thought the int part was the most important before you'd care about mana

i've definitly shrined lvl 0-10items with a crap load of mana... thinking they were worthless lol i remember i had a lvl 10 dagger with like 490mana and 300hp... was that worth something?

This post was edited by NumbSouls on Dec 2 2020 06:59pm
Member
Posts: 30,516
Joined: Jan 22 2016
Gold: 638.99
Dec 2 2020 07:00pm
Quote (NumbSouls @ Dec 2 2020 07:57pm)
I'm not a caster myself, never really did any climb while casting (because i do feeder class melee, and i never unlocked warlock or alchemist) so i dont know much about casting and gearing for it. I just assumed a 18-20int lvl 5 staff would be better than one with 0 int and 300mana :P i've seen people saying that mana is a nice secondary stat, but yeah SECONDARY when the int stat is taken care of, then added mana would be great, but i thought the int part was the most important before you'd care about mana

i've definitly shrined lvl 0-10items with a crap load of mana... thinking they were worthless lol i remember i had a lvl 10 dagger with like 490mana and 300hp... was that worth something?


dual mana / life like that yeah im sure someone woulda boght it since 500 mana is perf for level 10 :P

at level 5, especially on a warlock id go with mana > int
Member
Posts: 19,444
Joined: Jul 22 2009
Gold: 88,535.64
Dec 3 2020 01:22am
71 whistle...

Legendary stonewood club
Level Req: 25
Damage: 54 to 246

+105% Enhanced Effect
+99 Max Life
+1 Critical Strike
+5% Mind Numb
+7% Armor Pierce
+2% Fire Mastery
+2% Lightning Mastery
Member
Posts: 15,642
Joined: Jun 14 2008
Gold: 1,789.33
Dec 3 2020 06:52am
lvl 67 normal mob


Rare steel dagger
Level Req: 10
Damage: 68 to 119

+89% Enhanced Effect
+3% Mind Numb
Member
Posts: 66,216
Joined: Mar 18 2007
Gold: 4,130.14
Dec 5 2020 12:25pm
Mystical heal VI
Level Req: 15
Heals: 54 to 144
Mana Cost: 45

+94% Enhanced Effect
+1 to 9 Mana per Attack
+3% Mana Syphon
Member
Posts: 40,097
Joined: Dec 11 2007
Gold: 52,257.18
Dec 7 2020 11:21am
Angelic heartwood staff
Level Req: 15
Damage: 25 to 68

+5 Intelligence
+539 Max Mana
+1% Lightning Mastery
+2% Earth Mastery

almost
Member
Posts: 14,612
Joined: Feb 4 2010
Gold: 193.94
Warn: 10%
Dec 7 2020 05:02pm
Mythical earth III
Spell Damage: 14 to 25
Mana Cost: 21

+13 Strength
+10 Dexterity
+1 Critical Strike
+1 to 2 Life per Attack
+1% Glancing Blow

Lil cutie
Retired Moderator
Posts: 13,981
Joined: Jun 7 2006
Gold: 32,649.49
Trader: Trusted
Dec 9 2020 01:23pm
Magical double cured leather armor
Level Req: 15
Physical Defense: 19 to 59
Magical Defense: 14 to 56

+105% Enhanced Effect
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