there's a bit of dubious limitation of fcr/fhr when you're wsg casting tele under traps/mb, because your FHR will be irrelevant and action frame FCR breakpoints are 0/15/39/86% for 9/8/7/6.
you could be 40% fcr and 0% fhr and be just as able to wiggle out of traps and wsgcast on top of a sin as a 63% fcr / 86% fhr barb
I've long said people really overvalue fhr. Its only reactive, it only matters when you're already getting hit and trying to complete an attack/cast after, and its completely thrown out the window whenever you wsg which is what you're often doing any time you'd be FHR'd anyway. it matters more when a shadow master mind blasts you during a teleport chase while you're not smashing weapon switch, since you're recover towards your next teleport faster
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I am not new to pvp, so a simple answer like this does not help, i need a real detailed explaination of why and when do we really need fhr vs trap sins
I mean, it mostly matters when you are either getting hit by unpredictable/random mind blasts from SM, or by random/unpredictable stray damage instances during the stun debuff, since those scenarios are where you'll get interrupted while you're trying to start your next cast/ww or move- but where the enemy sin is not pounding you with continuous namelock mb/traps. If you're under a namelock or otherwise in a situation where you're expecting more interruptions nonstop, you should be wsging.
and its just a simple fact that whenever you're wsging and/or wsgcasting, your fhr is pretty much totally irrelevant and your fcr matters more what its action frame is than full duration (I mean, it still matters since if you reach the action frame and cast you'll spend extra frames before you can start your ww). But when you get hit by stray interrupts faster than you can react while you're already holding down teleport, or right as you land on top of a sin and get hit by something like shadow master melee attacks or blade shield, that FHR will make you delay less towards starting whirlwind or teleport
as long as you're wsgcasting you could have FHR that takes 4 frames to complete or 40 or 4000, its going to get ended prematurely every time you switch weapons
This post was edited by Goomshill on Aug 6 2020 02:32pm