Quote (iplaycoldsorc @ May 30 2020 12:38pm)
Doom too OP with a max CR cap of 450. You'll kill in like 3 ice blasts
Quote (Sadisticfreak @ May 30 2020 01:09pm)
With doom you can reach 350 Peirce being in hell would equal 450 making ib 2 shot 3.6k life with 7-8k ib damage tested this on my sorc with nothing but Peirce had 65 fcr though build is good pubs horrible svs due to mobility issues
These are perfectly good countering arguments.
This kind of sorc is much more aggressively built. It sacrifices mobility, defenses, and other stats in an attempt to further take advantage of lowering resistances.
In reality, this sorc could (nor would) ever really rely on ice blast. It cannot telestomp effectively (telek + tele + IB) due to its low fcr bp, and if anyone tries to telestomp into it, they're misplaying the matchup. Outside of the stomping discussion, ice blast should literally never hit a target unless the target is randomly teleporting and teleports onto an ice blast. It's one of the slowest moving projectiles in the game, it has an incredibly small hitbox, and cannot be reliably desync'd (compare to: 24k fireballs that are fast moving, can triplecast with easily reached 200fcr bp, large hitboxes, and can be reliably and easily desync'd)
In pub games, it would (as sadistic mentioned) be incredibly successful due to the varying matchups that it could exploit.
In SvS, this sorc is at more of a disadvantage then it's typically built counterpart due to significant loss of stats in order to change the playstyle.
I believe this type of sacrifice, in order to have a different playstyle, should be encouraged - like it had been in the past.This change would also make cold/lightning pairs more viable as a lightning sorc would pair nicely with a hard hitting (but mobility lacking) cold sorc - as a 200fcr 1.8screenlength casting (tele + lightning) sorc can cover the ground the cold sorc cant - both being high hitting, but hard to play sorcs in svs.