Quote (Reset @ 16 May 2020 16:53)
well ggg has a history of releasing leagues in an unfinished state then taking 3weeks to make it playable and also huge optimization issues - people really don't like playing through that kind of shit
I would be interested to see what the player retention is like if they actually play tested their league before release and fixed performance issues people are having.
If you had any knowledge of game development you'd understand a game of this size working on a 3 month schedule means very little time for QA to actually test anything. And even with a large QA team, it's virtually impossible to catch all the issues that hundreds of thousands of users get exposed to on release. There are just too many variables. Issues WILL happen. It's a live ops game with a really tight release schedule.
You're probably thinking "well just change the release schedule then". Look at the drop in users after a month into a new league. If they made leagues longer, they'd lose so much money they'd have to reduce the size of their team. it's a very careful balance.
The closest thing they could possibly do is release a legacy league every once in a while to catch up on backed up bugs or give themselves time to work in new game changing features. Even then, a decision like that would be a tough call to make for producers.