Quote (BWConformity @ 9 Apr 2020 21:21)
I like that you bring up why physical damage reduction is more important than magical. I’ve had to explain this to people a lot, especially when explaining scale to leather and also for padded to robe. Monsters do always have a melee attack, and a set mana pool which is actually quite large which they can use for attack casting if they have an attack charm or healing if they have a heal charm. They seem to usually cast more than they melee if they have an attack charm until they run out of mana, then they only use melee. If they have a heal charm, they only attack until healing is needed. Is 5/8 chance for cast charm confirmed? I think you’re basing that on equal chance for each element/heal type, and I think it‘a not a bad assumption, but I want to just check if you’ve tested the ratios. I wasn’t aware that it was confirmed.
From what I've seen is, that most mobs always attack with melee first and then swap to their charm - if they have one.
The 5/8 is not confirmed, like everything else we "know". It is a logical way to see it as mobs use different charm types.
Quote (BWConformity @ 9 Apr 2020 21:21)
But anyway, your logic is flawed because you only mitigate more overall damage by mitigating higher physical damage if there is more physical damage to take. When you take 0s from physical in plate and chain, you will reduce damage taken by more when wearing chain every time. I’m not talking about the magical defense value for mitigation being higher. I’m not even going to bother creating a scenario where int is higher than vit, since I’m the only guy who solos like that. I just mean that magical defense on chain is far superior to magical defense on plate so for all encounters where your chain soaks up all physical damage, and you only take damage from magical, you will take more damage wearing an equal plate. And when you wear ee chains and plates as opposed to stat chains and plates, most physical hits taken will be 0s.
hard to test, if you take more than 0 damage from physical if you swap to a chain - but if you get hit by a zero physical, it also means that magic defense did not matter as you weren't damaged.
I'd see it in a way that more physical defense also means that you get more often 0 hits by physical attacks - saving the HP pool for the less frequent magical attacks.
I feel the "jack of all trades" defense does not really work in this game. Increasing the physical defense to the maximum will make you play more safe in the long run - with spikes in magical damage of course
Quote (BWConformity @ 9 Apr 2020 21:21)
Additionally, players using heavy armors and fighting caster EPs in solo play and can actually get stuck when relying on ee heavy armors and end up having to regen or even drop game. When my gear was lower this did happen to me on occasion. That magical defense does matter even if, on average, physical defense is most important, since you can get screwed by RNG and you can get screwed more by RNG with a plate than with a chain. Maybe it’s not a huge difference but it does matter.
you can get screwed by rng all the time - no matter your gear
Good Example is that we weren't able to beat a nine/eight wave ep twice last month in MM. We actually wiped twice with the best gear this game has currently. Granted we were level 112/113 when it happened one wiped was the healer being taken to the front. That is just bad luck.
If I had the choice for a tank armor, I'd go for plate and if I'd play with more int then I'd use a scale. Chain loses too much physical defense for too low magical defense gain to make it better than a scale for me.