Hey im Jormungandr, the lonely samurai!
In this guide i will try to help you to find the best way to make it from level 1 to 73 alone! Samurai Stats at Level 1100 HP20 Mana45 Strength
50 Dexterity
10 Intelligence
50 Vita
What gear i am able to use?Weapons:Sword:75 Str | 25 Dex - Swords have a high Damage range - you want to increase the damage by adding points into Strength.
Tier 3 Damage 3 - 30
1 Attack per Second
Dagger: 10 Str | 90 Dex - Daggers have a medium Damage range - Points to Dex will grant higher Crits and Damage.
Tier 3 Damage 12 - 21
1 Attack per Second
Longsword: 75 Str | 25 Dex - Longsword have a high Damage range - you want to increase the damage by adding points into Strength.
Tier 3 Damage 6 - 30
1 Attack per 1.8 Seconds
Armors:Robe: High Magical Res - almost no Phsysical Defense - even with Stat Points into Vitality you will not gain much phsyical defense.
Tier 3 Defense Physical: 0 - 3
Tier 3 Defense Magical: 6 - 18
Padded Robe:Better Physical Defense but still not as much as you would like.
Tier 3 Defense Physical: 0 - 6
Tier 3 Defense Magical: 6 - 15
Leather Armor: A good combination of physical and magical defense - by adding Vitality you can even both out.
Tier 3 Defense Physical: 3 - 9
Tier 3 Defense Magical: 3 - 12
Scale Armor: Tankers best Friend - a great combination of physical and magical defense
Tier 3 Defense Physical: 3 - 12
Tier 3 Defense Magical: 3 - 9
Chain Mail: Good physical defense - getting a little worse on magical defense.
Tier 3 Defense Physical: 6 - 15
Tier 3 Defense Magical: 0 - 6
Plate Mail: High physical defense - nearly no magical defense, still better than a robe.
Tier 3 Defense Physical: 6 - 18
Tier 3 Defense Magical: 0 - 3
As you can see we are pretty limited in terms of the weapon choice, but we are able to use any armortype!
Charms:Ice: Most consistant damage - most expensive (1 Immunes)
Tier 3 Damage: 15 - 18
Earth: Consistant Damage - higher maximum damage than Ice (1 Immune)
Tier 3 Damage: 12 - 21
Fire: High Range of Damage (2 Immunes)
Tier 3 Damage: 9 - 24
Wind: High Range of Damage (1 Immune)
Tier 3 Damage: 6 - 27
Light: Highest Range of Damage (1 Immune)
Tier 3 Damage: 3 - 30
Charms (Heal)Wild Heal: High Healing Range - can be you death.
Tier 3 Heal: 3 - 30
Regular Heal:Medium Healing Range a good choice
Tier 3 Heal: 9 - 24
Focused heal:Most consistant source of healing - most expensive.
Tier 3 Heal: 15 - 18
We are also able to use any charms we want, which makes it way easier to find a set!
For which items should i looking for?You will need as much as possible enhanced effect on your weapon. Imo sword > dagger > longsword, but you are able climb until warlock with a dagger + axe set. Monk can't use sword or axe.
You will need as much as possible enhanced effect on your armor. Imo scale armor > leather armor > chain mail > padded robe > plate mail > robe. You can also use a stat armor up to level 25. Also keep in mind which of the armor you can use after you passed to Paladin or even futher.
You will need as much as possible stats like dex or str on your charm. It doesnt matter which base type you choose here. Wildheals and Lightning are the most expensive ones, as you can use them later as Headhunter.
How do i stat?Depends on your Weapon!
You will need to have roughly about 80-100 Vita, depends on your end armor and the current event.
Summarizing :
30-50 into VitaRest into Str or DexWhat skills do i have to use?Level up
Powerstrike up to 40, after that you should skill
Twohitback until it reachs the same as Powerstrike. After that you can alternately increase these skills.
How do i heal? Depending on your gear, you shouldnt need alot of healing with that guide. But of course you can use a healing charm in your acc charm slot!
Can i also use that Guide for group climbs?Yes of course you can! Just go for
Multistrike instead of
Powerstrike.
If you got any questions, feel free to pm me or ask it here. Also if you got any ideas to improve the guide, feel free to post here