Quote (GetStabby @ Nov 16 2019 09:03am)
I do have a question regarding Baal waves at 98 that someone might be able to answer for me since I’ve never personally been past 97 before.
Once I hit 98, would it be better to kill all of the waves at /players 1 for speed purposes, or /players 8 for slight exp boost? Or is the exp at 98 that bad that even the waves are useless on players 8?
Baal exp tops out at slightly less than /p3 actually (~92.5% of the value that a /p3 baal would have), so baal will be a lower % of the total exp as /players increases
since you always do baal at /p3, it sure would be convenient for /p3 to be a good difficulty to clear waves at so you dont have to change diff twice per run
It is also relevant to say that /top7 for wave 2 is not a factor, since the "bug" only applies in an actual party (because of the secondary boost to total EXP given from monsters in a party with other players), so /p8 > /p7 except for difficulty of course.
To answer the question, I have calculated the exp from /p1 waves, /p3 waves (as mentioned for convenience), and /p8 waves. It is up to you and your clearspeed at higher player counts to determine if its worth it or not to increase players for the waves (but i'd imagine it definitely IS worth it)
at /p1, baal is worth 87.6% of the total run's exp (with /p3 baal) (48,654 of 55,513)
at /p3, baal is worth 78.0% of the total run's exp (with /p3 baal) (48,654 of 63,372)
at /p8, baal is worth 61.1% of the total run's exp (with /p3 baal) (48,654 of 79,585)
In terms of actual exp, at level 98 of course, /p3 baal will always give you 48,654 exp, while the waves vary from 6,859 exp at /p1 all the way up to 30,031 exp at /p8
So, you gain almost exactly half a /p3 Baal Kill worth of exp by doing the waves at /p8 instead of /p1
With /p3 for all baal kills, a /p8 run is worth 1.43 /p1 runs, which means in order for them to be equivalent, their run-times would have to be the inverse. Therefore, if a /p1 run takes more than 69.75% the time of a /p8 run, its not worth it. This will of course be up to you to figure out based on your damage, dealing with immunes, and tele time
For reference the exp split between the waves (as a percentage of just the waves) is:
wave 1: 6.66%
wave 2: 22.2%
wave 3: 19.9%
wave 4: 29.2%
wave 5: 21.9%
So if its a close call on whether or not its worth the time and you really want to min/max, and perhaps one wave is harder to kill than the others, you can probably just /p1 a hard wave and /p8 a juicy wave, up to you
exp is based on not having anni btw. Anni, exp shrine, and ondals are all additive with eachother but multiplicative with the final exp. Exp shrines arent really viable for solo baaling but anni would just be 10% more exp overall ofc
This post was edited by oblivescence on Nov 16 2019 08:12pm