imp cowl, workable temp.
bitter heart, ok temp jewel for the circ.
bone gyre in skystrike.
blood talisman in trash.
wraith whorl, bitter gyre, dread eye in the lifer bp.
ghoul gyre, skull gyre save but lowish temp.
overall tho there's not one single piece in that pic up to snuff for an NL dueler.
shocker for example has a helm with 3x jewels that have 20-21 dmg / 1-6x light dmg jewel. so iirc it's like 61 min+max dmg / 1-18x light dmg.
then in armor i have 3x 15 max / 5x ar / 1-40+ light dmg jewels.
and a few rows of 3/xx/1-xx light dmg scs.
that's paired with holy shock.
multi + ele dmg alone wont do enough to crack MDR bug. you'll be lucky to get 10 hp off an opponent on the high end and you'll do literally zero on the low end. not just zero light, zero pvp since you'll mdr the phys.