I love this walktrue
Some general hints:
Winged axe(elite version) and Hurlbat (exceptional version) are wsm -10
Flying axes(elite version) and franscisca (exceptional version) are wsm +10
Winged knife(elite version) and war dart (exceptional version) are wsm -20
Flying knife(elite version) and battle dart (exceptional versions) are wsm 0
Winged harpoon (elite version) and harpoon(exceptional versison) are wsm -10
Hyperion javelin (elite) and War Javelins(exceptional) are wsm -10
Stygian pilum(elite) and great pilum(exceptional) are wsm 0
Barlog Spear(elite) and Simbilan(exceptional) are wsm +10
Ghost Glaive(elite) and Spiculum(exceptional) are wsm +20
1. The slower bases will always have much higher dmg than the faster bases(if same quality ofc), thats why with wsm bug you can optimize ur DPS rather massive with this bug. (autowsm was removed in last patch, so if ur 1.13c like most plugin users autowsm works)
2. Auto wsm = ur fast wep gives the required str or dex to carry the slow wep = you wont loose the bug if switching wep set to bo/tele side forexample, it will activate automaticly.
3. Wsm bug = Put fast base on boot side, put slow base on glove side, lift the slow wep and place it back at same spot(glove side) such that slow wep is placed last, and makes fast wep main + avg out the wsm speed between them and activates the bug.
* Wsm bug is lost if u switch wep set for bo, it might be deactivated if taking on/off str/dex giving items, and it might be deactivated if ng, but not sure about last.
* Wsm bug formula:
RW = Base speed right wep (above the boots)
LW = Base speed left wep (above the gloves)
---
(( [RW] + [LW] ) / 2 ) + ( [RW] - [LW] )
- Example 1: Ghost glaive (+20 wsm) and Winged axe (-10 wsm) = ((-10 + 20)/2) + (-10 - 20) = -25 wsm after bug
- Example 2: Winged knife(-20 wsm) and Winged axe (-10 wsm) = ((-20+ -10)/2) + (-20 - -10) = -25 wsm after bug (i calculated this wrong in earlier post)
as you can see, the furter away from eachother the speeds are the more benefitial wsm bug is, and the more dmg you can have on the slow one(normally)
4. Range with wsm bug: If you hit correct breakpoints you throw the slow animation. Meaning: If you hit 6,25 attacks pr sec with forexample Ghost glaive + winged axe with 75ias+ then you actually throw the range of ghost glaive which is double or triple the range of axes... But if im heavely slowed it will start throwing the axe animation with less range
or 1 of each
5. Javelins got the least number of quanti, axes second least and knifes most. There is also difference between the internal types, but this is a general rule.
This post was edited by gel87 on Apr 20 2019 04:01am