Quote (izParagonzi @ Mar 28 2019 03:15pm)
That is more like it, finally, all it took was a post from me for everyone to jump in to give advice (other than Cartrack).
As my post indicated, it was referring to Magician build only, others have chosen to go with simple Barbarian and Fighter for starting out (or Rogue), so, my advice still stands if wanting to go with a Magician... you are better off going Melee / Heal build over Cast / Heal build... the EE Staves are cheap, but, there is a downside once you unlock Samurai.
Even with a melee / heal magician, you can still opt to increase intelligence and just use your base dex/str stats using EE staves, thus, if you get into a group at higher levels, you can still opt for casting (using white charms if no cheap ee ones) and healing. Only abilities change the dynamics here, personally (my own opinion), you don't really need any abilities when solo'ing, but, Salvation is the one I like the most.
Yeah.....I’m pretty sure OP was the reason people are posting here and not you....but anyways.....
I’m going to disagree with the idea of going with a meleee/heal magician for a few reasons:
1. Strength is the lowest statistic on a magician. He would need some serious strength main charm/armor to offset this. Also, padded robes/robes are weak which means he will need to go to town ALOT in order to stay alive