comet does 50damage per hit, since 100magic resist on dummy
(2145-1395)/50=15arcane comets fired
4min39sec-3min47sec = 52seconds (3lazerbeams have been fired)
thats 1arcane comet per 3,4666seconds (56.66%CDR)
turrets shoot 5.25times per 1sec
If Arcane Comet is on cooldown, damaging a champion with an ability reduces its cooldown
(cannot occur more frequently than once every 0.5 second) as follows:
Single target spells: 20%
Area of effect and multi target spells: 10% per enemy hit
Damage over time: 5%
20 - 8 seconds Cooldown (based on level).
e/i get 20%single target spells cooldown reduction remaining cdr, thats a avg of 10% of total cooldown
This post was edited by Tommyvv on Mar 24 2019 04:45am