Oh. Your way of arguing must've been including fallacies? Because we were talking about different things, apparantly. I have even agreed with you, in that Syndicate mechanics was sort of flawed in many ways (eventhough it had interesting aspects and decent reward if you manipulated it):
Quote (SpAz. @ 7 Mar 2019 14:22)
Which also further goes to prove my point that betrayal wasn't bad. It was great! The syndicate was OK, and I agree that in tier 13-15 maps, things got punishing fast. But I played 99% SSF; so i can't know for sure if it was due to lacklusting character. But reading what others said, it's either universally agreed upon that it was too harsh (1shots) - or simply that softcore people have gotten used to a softcore balanced game so they play 100% inc life builds. Probably not, though.
I have since the start simply been stating how much fun I've been having in betrayal. And betrayal, even if simultaneously brought to core (aka to std if you fancy that), also gave us popular mechanics into core (delve), access to it which wasn't on standard (sulphite scarabs) (which in itself can be seen as bad design, however), and an overhaul of the crafting system.
In short: was syndicate flawed? yes. Was betrayal good? yes. Did I have the most fun since 1.00? Yes, probably.
So, ill go do me and you go do you. Because aren't
you busy
doing hideouts
or something anyways? (I voted no)
Quote (Majini @ 7 Mar 2019 15:22)
same as spaz,
ty m,en
edit:
You set the bar quite high for if this poll will prove your point btw
Quote (Snyft2 @ 6 Mar 2019 03:03)
this league no one likes the mechanics, its annoying and needs to be reworked hard :wacko:
& sorry if I confuse you with that other bronie who likes hideouts and you're not him. I tend to recall people by their ava/sig/aesthetics (appearence irl).
This post was edited by SpAz. on Mar 7 2019 07:37am