In regards to the momentum principle ( SPECIFICALLY ) updating your momentum after you have calculated your net force.
- Why couldn't use just calculate the acceleration to multiply with mass of the object in the system over your change in time.
INSTEAD OF
- Using velocity and mass.
Notice correct SI conversions * -- specifically Cm - m and g = kg.
For example, Note* my net force was calculated by multiplying a negative k ( spring constant ) by the difference between a stretched (24 cm.) and relaxed (21.2 cm.) spring. = 3.2 cm* ( - 7.5 k x .032* m ) = - 0.24 N )
acceleration
My acceleration ( fnet / mass ) = - 0.24 N / *95 g ( * .095 kg ) =
- 2.526 m/s ^2 Updating momentum using acceleration ( 0.095 kg ) ( - 2.526 m/s ) ( 0.1 sec = my delta t / change in t ) = -.024 N
or updating momentum using velocity and mass
MISTAKE FOUND THIS IS FOR VELOCITY UPDATE NOT MOMENTUMVelocity and mass route ( 0 The initial velocity ) + ( - .24 N / 0.095 kg ) x 0.1 ( change in t ) also = -.2526
HOLD UP.....
Using the acceleration to find the momentum would not work because the initial velocity might be different each time especially since this is a iterative process and a looped process....
im glad I just looked this up in some coding....
The best way to update momentum is to just use the velocity and mass.... just like a computer does really...
momentum update = v.init + ( fnet / m) * dt
initial velocity or v.init = ( zero or non zero value that changes )
fnet = self explanatory ( derived first in update problem anyway )
....divided by mass multiplied by the change in position for me was 0.1
Glad I caught this while typing it out....
This post was edited by lilzombiehoe on Feb 13 2019 11:37pm