Quote (izParagonzi @ Dec 13 2018 05:46pm)
You say you can calculate it... so how much minimum Vitality would you need to increase the physical defense of each type of armor OR Intelligence for magical defense of each type of armor and by how much?
How much Vitality or Intelligence increases the MAX defense value of each armor type that has a 0 MIN defense?
How can you say it is simple and obvious that the ratio of physical / magical monsters when they are random? You could do 100-10,000 runs and record every action the monsters does, but, it is all random, thus the basic (optimum word: BASIC) conclusion is 50/50.
1 example is say that 4 out of 8 monsters DUAL attack and the other 4 Heal/Attack. Now, the 4 Dual monsters cast and the other 4 attack (50/50), now you kill off 4 Dual & 2 Heal/Attack and damage the remaining 2, now those remaining 2 heal themselves from the damage and then your group kills the remaining 2... basically it still adds up to 50/50 ratio. NOTE: These change of course, but, you could do 100-10,000 runs with many variables, but, the average is 50/50 all round, there is NO definitive answer, nor can we prove otherwise. I stand by my reasoning based on random spawning.
We can calculate physical and magical defenses using the base stats from the portal:
https://ladderslasher.d2jsp.org/index.php?g=10All base values shown are with 5 vit and 5 int (and of course 0 enhanced effect).
The formula to calculate physical defense is then: (Base)[1 + (current vit - 5)/100][1 + (enhanced effect/100)]
And the formula to calculate magical defense is: (Base)[1 + (current int - 5)/100][1 + (enhanced effect/100)]
Here's a series of examples using 150 ee lvl 55 armors on a character with 60 vit and 25 int:
(Note that all decimals are rounded down for final values in LS)
150 EE XIV RobePhysical defense min (0)(1.55)(2.5) = 0
Physical defense max (14)(1.55)(2.5) = 54.25 = 54
Magical defense min (28)(1.2)(2.5) = 84
Magical defense max (84)(1.2)(2.5) = 252
Physical defense: 0 - 54
Magical defense: 84 - 252Total numerical defense value: 390
150 EE XIV Padded RobePhysical defense min (0)(1.55)(2.5) = 0
Physical defense max (28)(1.55)(2.5) = 108.5 = 108
Magical defense min (28)(1.2)(2.5) = 84
Magical defense max (70)(1.2)(2.5) = 210
Physical defense: 0 - 108
Magical defense: 84 - 210Total numerical defense value: 402
150 EE XIV LeatherPhysical defense min (14)(1.55)(2.5) = 54.25 = 54
Physical defense max (42)(1.55)(2.5) = 162.75 = 162
Magical defense min (14)(1.2)(2.5) = 42
Magical defense max (56)(1.2)(2.5) = 168
Physical defense: 54 - 162
Magical defense: 42 - 168Total numerical defense value: 426
150 EE XIV ScalePhysical defense min (14)(1.55)(2.5) = 54.25 = 54
Physical defense max (56)(1.55)(2.5) = 217
Magical defense min (14)(1.2)(2.5) = 42
Magical defense max (42)(1.2)(2.5) = 126
Physical defense: 54 - 217
Magical defense: 42 - 126Total numerical defense value: 439
150 EE XIV ChainPhysical defense min (28)(1.55)(2.5) = 108.5 = 108
Physical defense max (70)(1.55)(2.5) = 271.25 = 271
Magical defense min (0)(1.2)(2.5) = 0
Magical defense max (28)(1.2)(2.5) = 84
Physical defense: 108 - 271
Magical defense: 0 - 84Total numerical defense value: 463
150 EE XIV PlatePhysical defense min (28)(1.55)(2.5) = 108.5 = 108
Physical defense max (84)(1.55)(2.5) = 325.5 = 325
Magical defense min (0)(1.2)(2.5) = 0
Magical defense max (14)(1.2)(2.5) = 42
Physical defense: 108 - 325
Magical defense: 0 - 42Total numerical defense value: 475
With calculations like this, you can figure out how much vit or int will produce an equivalent increase to a given amount of EE for a given armor type and level with given base stats. With each variable you change, so to do the factors that change the others. I also added total numerical defense values so you can get an idea of how the total defense number increases are not really important when thinking about how to mitigate the most damage. Let's do a couple of simple examples to see vit or int equivalency with ee:
Take the 60 base vit, 25 base int, and the 150 ee XIV scale:
150 EE XIV ScalePhysical defense min (14)(1.55)(2.5) = 54.25 = 54
Physical defense max (56)(1.55)(2.5) = 217
Magical defense min (14)(1.2)(2.5) = 42
Magical defense max (42)(1.2)(2.5) = 126
Physical defense: 54 - 217
Magical defense: 42 - 126Total numerical defense value: 439
Now I want to see how much vit I would need on a 90 ee lvl 55 scale to have the same physical defense as on the 150 ee 55 scale (or how much I'd have to stat, same thing):
56(?)(1.9) = 217
? = 2.04 which is 109 vit, up from 60
109 - 60 =
49 vit (this is the needed added vit given our current stats to yield 60 enhanced effect worth of physical defense to the 90 ee 55 scale; note that this does not increase magical defense at all)
But why does this only have to apply to a scale or XIV? The truth it... it doesn't. This will apply to all armor types.
At a given current vit and ee value, adding the same amount of vit will be equivalent to increasing the physical ee of any armor type the same amount. And yep, that also means that at a given current int and ee value, adding the same amount of int will be equivalent to increasing the magical ee of any armor type the same amount.Let's do a magical defense example using the same values only this time for int, so we'll use a 90 ee leather and 60 int:
150 EE XIV LeatherMagical defense min (14)(1.55)(2.5) = 54.25 = 54
Magical defense max (56)(1.55)(2.5) = 217
90 EE XIV LeatherMagical defense min (14)(1.55)(1.9) = 41.23 = 41
Magical defense max (56)(1.55)(1.9) = 164.92 = 164
Since these numbers are all the same, let's just try adding 49 int (the same amount of vit we added to the 90 ee scale to add 60 ee worth of physical defense)
90 EE 49 int XIV LeatherMagical defense min (14)(2.04)(1.9) = 54.264 = 54
Magical defense max (56)(2.04)(1.9) = 217.056 = 217
Check that out, it's the same!
So yep, now we know 1 of the breakpoints, for a 90 ee armor with 60 base defense stat, adding 49 of the defense stat is the same as adding 60 ee.
If you wanted to just make an exact equivalency for defense between vit/int and ee at this breakpoint, it would be true that these two armors will have equal defense:
Magical Any Armor Any Lvl
+150% Enhanced Effect
and
Mystical Any Armor Any Lvl
+90% Enhanced Effect
+49 Vitality
+49 Intelligence
And then, yeah... there are many reasons why we know that physical attacks and magical attacks are not 50/50 (in fact not even close) in LS in general. Of course, you can run into statistically anomalous sections of catacombs where there are just more casters than average, or you can run maps with higher compositions of casters than normal, but generally speaking, you can see how obvious it is if you just watch how much damage you take in a "robe" compared to a plate. Their bases are equivalent, with physical and magical damage reductions reversed, but even if you run the robe with 100 vit and 100 int and you run the plate with 100 vit and 5 int, you will still take far more damage using the robe as you walk through catacombs.
In your example, say 50% of monsters are casters and 50% of monsters are physical attackers...
And since casters also use physical attacks (they are hybrids as you say)
Then the ratio of physical to magical attacks is definitely more than 50/50, because some of the 50% of attacks that come from casters will be physical too.
What if the odds of physical and magical attacks from casters were 50/50 too (random as you say).
Then the ratio would be 75 / 25 physical / magical.
But even if casters attack with physical 1 time out of 5, the ratio is already 60 / 40