Quote (carteblanche @ Oct 13 2018 12:55am)
does it actually have to be a good AI? if you just need an opponent who can randomly play, that would probably be easier to code.
I plan to implement both. the AI I have no problems doing (as it will just be doing it randomly ignoring already called locations, unless it gets a hit). Adding a "pvp" mode is more of a personal challenge.
Quote (xapeu @ Oct 13 2018 01:08am)
Agree here. Will you only do one of the two options? Random is not that bad and could easily be adapted to a better strategy such as random until hit and then "find" the boat.
I suggest you to do a separate project for the socket part. Try to first pass simple messages between two machines and then adapt it to the game after it is fully coded
Thanks for the advice; I definitely will experiment before just trying to jump in. I am quite a ways from when this is due. This post was mainly in search of material i can research to learn as my google skills have failed me. However, it seems I was missing a keyword in my search (socket).