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d2jsp Forums > Diablo II > Diablo 2 Discussion > Player vs. Monster > Artemis > The Magic Arrow Zon
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Jul 21 2018 09:27am
Stashed, but I like Storm Finger more.



Anya is saved



So much promise, but ultimately no.

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Jul 21 2018 09:29am
Hey Seb. You want this?



First really useful rune.



Now we're talking.

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Jul 21 2018 09:30am
Halls are being good to me.



Die, just eff'ing die.



Faster, stronger, better

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Jul 21 2018 09:31am
Not a throw barb



These guys were not so bad with Life Tap



Let's get some CB that won't ever proc and only does 1/20 life. It'll still be faster than Diablo.

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Jul 21 2018 09:40am
With merc Strength and my minimal CB damage from my gloves, this only took 30 mins





So here's the plan for Nightmare. I'm going to try not to leave A1 until my merc has an Obedience, which will mean a ridiculous amount of farming Countess and NM Pits for runes and chippies.

I'm also hoping to get a good bases for Harmony and Edge (bosses).
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Jul 21 2018 03:51pm
So the Magic Arrow AR bug is a pain in the ass. I wasn't paying attention, and when I looked at my AR, I noticed I had a lower chance to hit than I expected. Then I realized that amount was overinflated by Magic Arrow. No wonder I wasn't doing damage. 60 points into Dex should help, but man, this character needs AR more than a melee character. I guess next 20 attribute hard points to penetrate.
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Jul 28 2018 08:45am
Alright - mass grindy pictures coming in.

Den



Gloves away from climbing gears



I can use the AR, but I am not a Crier.

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Jul 28 2018 08:47am
I didn't even reroll this map. But it's a good thing because I'll be here a while.



This is why I rerun Countess at P1.



Too bad 4os.

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Jul 28 2018 08:49am
Yes, it was Angelic. Stashed until I can find the ammy.



Best rune so far.



Cute, but no need.

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Jul 28 2018 08:50am
Merc upgrade.



And a me upgrade



Needs 2xx ED.

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