Quote (Lentil @ Mar 22 2018 02:34pm)
I've been looking for more effective and unconventional build for player 8 for a while. since I've made just about every build out there. I've tested this and the dmg is very good with maxed tiger strike. Lawbringer is not so good cuz rip gets in the way of redemption. Lacerator is pretty effective and is not to bad with TS cuz you don't need to attack much with it. It's just annoying there isn't many good places to grind with fire dmg.
Its definitely personal playstyle preference between the two. Lacerator blows up bosses much more quickly but can make you chase down fleeing monsters in players 8 which is annoying, lawbringer means more reliance on potions.
I think however I should abandon the recommended fortitude build and just say go enigma and dump some extra points strength if you care about damage. While its the normal instinct to dump all points vitality, if you look at enigma as an item that gives +2 skills, +88% ed and +18-24 kick damage, the numbers actually actually good next to fortitude. If you were at 167/122 stats before either, with a lacerator/phoenix/2sin circlet/2sin ammy/3ma gloves/soj/raven/arachs/dancers, and against lets say a 15% dr / 15% fire resist monster, then the damages are;
26k uncharged / 158k charged with enigma (23.5k / 142k if you stay at 167 strength)
29k uncharged / 139k charged with fort
So I'm going to amend my recommended build again from the previous page, this is what I'd say:
Quote
Lacerator or Lawbringer
Enigma
Phoenix Monarch
+3 MA / 20% fcr circlet with 2x facets, or +2 sin circlet
+3 Martial Arts / 10-20% ias gloves.
Ravenfrost
SoJ
Arachs
+2 Sin / 10%+ amulet, or crafted +15% with a fcr ring for 65% breakpoint
Shadow Dancers
CTA/Spirit swap
9x Martial Arts grand charms
Life/resist small charms
Torch/Anni
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Ps does dmg to demon work with dragon tail?
Nope sadly, or else laying of hands would be BiS. Kicks are unaffected by % damage to demons or undead
This post was edited by Goomshill on Mar 22 2018 02:50pm