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Mar 21 2018 01:56pm
Actually wanted to do this build but was going in blind ... Bookmarking guide. 10/10
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Mar 21 2018 02:21pm
Quote (SuperButt420 @ Mar 21 2018 11:35am)
I suppose if you hit a druid's oak or a clay golem without summon resist you might get a bang in


I'd have to test it, but I think dragon tail's aoe damage is limited by the HP of the target. I'm not actually sure though, since I feel like I'd notice it flubbing on low HP targets
if that's the case, then even hitting minions wouldn't do much. But in general pvm it seems to work great. I think its based on physical attack damage after reductions before the HP is actually subtracted.

I'm still tooling around trying out hybridization builds, whether pure dtail and give up on immunes, or dtail/rift hybrid, or dtail/trap hybrid, or dtail/trap/rift hybrid.
my impression of riftsins and this in general has been that they have enough damage to clear players 1 immunes just fine, but once you're in 8 player chaos/baal its just sad and slow, even with traps.
playing as a poor man's trapper against immunes basically, while dtail seems even faster than traps against non-immunes

This post was edited by Goomshill on Mar 21 2018 02:22pm
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Mar 21 2018 05:21pm
I did my best to test out variations. Its always worth trying yourself to see what you prefer, but I was wholly unimpressed with being a riftsin variant with nightwings and rift and max dragon talon. Like I was saying the damage is good enough for players 1, but what I've noticed trying it in players 8 is that with max dragon talon I could kill problematic immunes faster with just lacerator amp damage, at least bosses who don't flee, but lightning sentry could kill the rest. Just 1 point dragon talon would probably be enough. I guess if you really cared you could go 1 point tiger strike and have enough skills to max traps, though I think if you started subbing out MA charms you'd be a full blown trapper. So my recommendation after much testing is lacerator setup with diadem, 20 ts / 20 tail / 20 light sentry / 20 shock web / rest death sentry, 1 cobra / 1 dflight / 1 warrior / 1 venom / 0 blade shield. That's my figuring at least.
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Mar 22 2018 02:34pm
I've been looking for more effective and unconventional build for player 8 for a while. since I've made just about every build out there. I've tested this and the dmg is very good with maxed tiger strike. Lawbringer is not so good cuz rip gets in the way of redemption. Lacerator is pretty effective and is not to bad with TS cuz you don't need to attack much with it. It's just annoying there isn't many good places to grind with fire dmg.

Ps does dmg to demon work with dragon tail?

This post was edited by Lentil on Mar 22 2018 02:40pm
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Mar 22 2018 02:47pm
Quote (Lentil @ Mar 22 2018 02:34pm)
I've been looking for more effective and unconventional build for player 8 for a while. since I've made just about every build out there. I've tested this and the dmg is very good with maxed tiger strike. Lawbringer is not so good cuz rip gets in the way of redemption. Lacerator is pretty effective and is not to bad with TS cuz you don't need to attack much with it. It's just annoying there isn't many good places to grind with fire dmg.


Its definitely personal playstyle preference between the two. Lacerator blows up bosses much more quickly but can make you chase down fleeing monsters in players 8 which is annoying, lawbringer means more reliance on potions.
I think however I should abandon the recommended fortitude build and just say go enigma and dump some extra points strength if you care about damage. While its the normal instinct to dump all points vitality, if you look at enigma as an item that gives +2 skills, +88% ed and +18-24 kick damage, the numbers actually actually good next to fortitude. If you were at 167/122 stats before either, with a lacerator/phoenix/2sin circlet/2sin ammy/3ma gloves/soj/raven/arachs/dancers, and against lets say a 15% dr / 15% fire resist monster, then the damages are;
26k uncharged / 158k charged with enigma (23.5k / 142k if you stay at 167 strength)
29k uncharged / 139k charged with fort

So I'm going to amend my recommended build again from the previous page, this is what I'd say:

Quote
Lacerator or Lawbringer
Enigma
Phoenix Monarch
+3 MA / 20% fcr circlet with 2x facets, or +2 sin circlet
+3 Martial Arts / 10-20% ias gloves.
Ravenfrost
SoJ
Arachs
+2 Sin / 10%+ amulet, or crafted +15% with a fcr ring for 65% breakpoint
Shadow Dancers
CTA/Spirit swap
9x Martial Arts grand charms
Life/resist small charms
Torch/Anni


Quote

Ps does dmg to demon work with dragon tail?


Nope sadly, or else laying of hands would be BiS. Kicks are unaffected by % damage to demons or undead

This post was edited by Goomshill on Mar 22 2018 02:50pm
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Mar 22 2018 04:22pm
I'm just going to farm pits with her on p8 with 8 trap gc to deal with the FI. The dmg on d tail is pretty overkill for pits anyways.
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Mar 22 2018 08:58pm
Well here's what it looks like with 9x MA skillers in players 8 Pit, with the usual 'level 99 beyond-perfect-gear and no room to pick up items' allowance.
Using a 400 strength build in this scenario, but you probably wouldn't want to go above 250-300 with normal non-perfect gear without your HP getting too low.



Even though devilkin are breakable immunes and die very quickly to dragon tail, I think traps are justified there just for how annoying it is to chase them down one by one
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Mar 22 2018 09:33pm
Quote (Goomshill @ Mar 21 2018 12:48pm)
You get 470% with +10% facets that is reduced to 0.17x pvp penalty with 0.63x resists penalty, for 71/212 HP respectively.

Hey what do you mean by 0.63x resists penalty? Do you just mean that you will end up dropping enemy resists to that total effective damage multiplier or does that mean something else?

Cool to see new ideas for this game, thanks for sharing.
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Mar 22 2018 09:49pm
Quote (MataLeao @ Mar 22 2018 09:33pm)
Hey what do you mean by 0.63x resists penalty? Do you just mean that you will end up dropping enemy resists to that total effective damage multiplier or does that mean something else?

Cool to see new ideas for this game, thanks for sharing.


37% fire resist -> 0.63x damage taken
in this case, a 75% resist enemy affected by -38% resists from phoenix and 2 facets, down to 37%
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Mar 23 2018 03:29am
I want to use this build for my assassin as I attempt to Guardian all 7 characters on SP HC ^_^. I'm not sure how the progression would go up until I had all that gear you have listed though... Assassin is definitely my weakest point in D2. Hopefully I can eventually bring it up to the gear goals in this guide and make everyone proud :thumbsup:
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