Quote (pypyjyys @ Jun 21 2017 01:50am)
"balanced" :rofl:
why did the community have to make rules for it then?
Hdin, necro and dudu were miles above anything else. Literally 3 viable builds (okay mby perfectly geared bowazons as well).
After community made rules to cap sorb/max res sosos and trapsins became viable
rest were mostly just niche builds V/Ts, ghosts, bvcs and what not
not to mention 99% of builds revolved around enigma and the few that didnt, used bugged mechanics like desynch+wsg
D2 pvp was awesome but it was far from balanced
e/ fuck now i want to play d2 again
lmao. first of all desync was kind of part of the game in pvp. no1 really thought it was a "bug". if you could desync good, you were a good pvper and outskilled your opponent. most of the time killing them. desync will never be fixed because its part of the core network infrastructure of d2's backend server
second, i find it fucking hilarious how almost 2 decades later there are tons of pvp games readily available, and still tons of public pk rooms on the realms today. and for diablo 3, there is nothing but a brawler room (with ZERO PLAYERS). but you want to continue to cry how "unbalanced" d2's pvp is, when it still shines even today and still has an active community within it.
and third, you dying to a specific build is irrelevant to whether or not that class was op or not. that's you being outplayed. unless it was someone hacking
and then
Quote
"D2 pvp was awesome but it was far from balanced"
so d2 pvp was so AWESOME and you want to play it again!! but it was FARRRR from balanced! Well, it this context, it's sure as fuck a lot more balanced than Diablo 3. go fiddle around with your $15 necromancer DLC. make sure you tell me how much fun you had with ZERO economy and ZERO trading and ZERO pvp.
This post was edited by JohnMiller92 on Jun 23 2017 08:34pm