Confirm your willingness to play May30th @ 6PM EST by selecting your char.
I'm made some edits to the builds...
I tried the Druid summoner and he seem OK but nothing like the fire druid, the fire druid will be able to solo in an 8 player game in norm with relative ease, so even tho he won't synergize with might and amp... our Druid will use Fissure for norm.
for the Necro, i want him to do LR but.... now i think this might be a waste, there's lots of physical dealers in our party so Decrepify will help that, and slow enemies which makes us safer.
the Barb will be purely BO and also max War Cry, all the monsters will be stunned constantly...
Suggested Builds:
Empty spot-Pally ( Nrom Skills: might(20), zeal(3), vigor(1) ) (re-spec skills: conviction(20) vengence(20), ??? )
AshyLary- Necro( Nrom Skills: amp(3), skell mastery(20), skell(20), skellmage(0), sommin res(1), CE(2), revive(0) ) (re-spec skills: skell mastery(20), skell(20), CE(12), sommin res(3?), Clay golem(?), Decrepify(1?))
Empty spot- Sorc( Nrom Skills: static(10+), fireball OR chargebolt(20), warmth(1) ) (re-spec skills: Blizzard(MAX) - tele(0) - static(1) )
Dreadknock- Druid( Nrom Skills: oak sage(1), firestorm(10), Fissure(20) ) (re-spec skills: tornado and the cold wind thing. )
Dob- Zon( Nrom Skills: jab(?) ) (re-spec skills: pure java zone, 0 points in evade / dodge )
100gs - Pally#2 ( Nrom Skills: ??? ) (re-spec skills: concentration and hammers )
Empty spot - TrapSin( Nrom Skills: firetraps(MAX) Burst of speed(1) ) (re-spec skills: lighting traps not the CE one necro's CE is more powerful. )
Empty spot - Barb( Nrom Skills: mace mastery(20) / double swing(1), BO(5) ) (re-spec skills: Pure War Cry barb with Max BO )[/QUOTE]
This post was edited by KickassB1tch on May 23 2017 10:53pm