Quote (Caulder10 @ 23 Apr 2017 10:35)
largely this
there is a reason only 0.75% (thats right, not even 1%) complete 36 challenges which are largely just playing the game 5 hours a week and you will accomplish all of them.
the end game isn't too easy, and there is only a small portion of the community that actually steam rolls it.
More players could do it with infinite portals like d2, that is why they limit it to only 6 portals.
https://forums.d2jsp.org/topic.php?t=76249742&f=160Just to hit on this discussion points --
From a rough basis -- 75% of our community smashes the content that the game currently offers -- We are a collection of people that cranks out 24-36+/40 challenges compared to the rest of the community that have trouble with that feat.
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I think in order to answer how to "fix the clear speed meta" you have to answer the question -- Why is clear speed the meta?
Clear speed is the meta because, as it was pointed out in the thread above, smashing strand maps as fast as you can is more profitable, and namely much easier than trying to clear content like uber / shaper that drop "build enabling" uniques.
People like to do things fast.. (even if they suck they can probably understand this) so yeah... how do you change this?
I would say -- You buff high end boss content drop tables -- This is going to offer more incentive to be clearing the upper limits of the game -- Or you nerf the drop rates -- Make regular farming more grindy -- in turn making the high end content more appealing.
Edit ----------------
Going back to the first post -- I think the game revolves more around building wealth (and the natural greed of each individual) versus more the experience gain --
So. I think the experience itself is fine -- You need to adjust the drop rates instead of experience. This way people that want to farm experience can still smash strands / poorjoys -- and climb to 100 quickly... but you need to be killing higher content for more returns.
This post was edited by Ctrain2 on Apr 23 2017 09:16am