Quote (Wyrmvater @ Nov 20 2016 12:48pm)
This is for BvC vs a Shouted Team, even the other Barb, so I'm primarily concerned with the range of .55 - 2 AR/DEF Ratio. (I can calculate this myself)
Any fair estimate on how much defense Druids/Sins/Necros have Shouted? I even forgot the standard BvC's defense, it's been so long.
Generally, shouted chars have ~9-12k def depending on how well geared / setups they use / lvl of shout of the other barb (its not necessarily always maxed). I usually approximate this to 10k since thats just under what my char gets and they use eth bugged enigmas lol
Generally, since this def is pretty high, in these situations i aim for at least 50% > cth > 75%. Since youll be ~ 1 to 2 hitting enemies on contact this means 1 - 4 ww checks on some average. (Keep in mind these are ALL sttistical functions, thus is a lot rougher without literally integrating cdf/pdfs to figure exact numbers, which only let you compare your build vs an alternative.)
For this example, i call this "good enough". (My barb is based purely on increasing dmg, so 1-4 ww checks will actually almost always kill opponents, minus blocks which were also neglecting, something you cannot do vs sins)
Then, you need to consider if your using reg grief or GoD... that 25% (.125% in pvp) - targets def is going to significant at this range (%CtH ~ 50%)
So, in these cases the cth >> ow/slight dmg, then:
CtH ~ Ar / (Ar + edef)
def = 10k
edef = def / (1+[-def%]/100) = 10k / 1.125 = 8888, (effective def after - def from grief)
Rearranging and solving for Ar:
CtH*Ar + CtH*edef = Ar
Ar = (CtH*edef)/(1-CtH)
So, for 50% CtH:
Ar = .5*edef/(1-.5) =
edef = 8888 (note, for 50%cth ar = edef is always true, and a really good way to compare the values intuitively like i said early)
75% CtH:
Ar = .75*edef/(1-.75) = 3*edef= 26664
Obviously, 27k ar is totally unrealistic without majorly effecting your barbs damage.
9k however is not. Most barb in fpks depending on a vis circ or not fall into the range of about 9k to 12k ar by default, using the normal 3/20/20s etc (without sacrificing any damage based gear)
Although it could be beneficial to how some find an "optimal" damage to kill enemies perfecty (again... all statistical functions so good luck lol) and then aim for maximizing ar after that for full game fpks, but as soon as you switch to non-shouted chars, it totally breaks the build down again...
9k - 12k ar vs 2k def max chars alrdy nets you massive CtH in comparison, thus its better to soley focus on damage to raise your % chance to cause to other player fhr during a ww hit, or kill them faster.
Thus, its often better to aim for x sub-optimal ar / CtH all the time, (base = 50% by my books), and literally build everything else for % damage. Stuff like +str gear / %ed on barb gear like rare jewels / rends actually goes pretty far because of barbs inherently lower %dmg from ww + mastery + fant aura (even if that looks like a lot)
Even 10% raises in damage and push your average damage high enough to give a huge increase in overall % to fhr an opponent which is key when your doing small/close ww's causing the other player to get stuck in the ww. (tri ww's / dod / etc w/e you wanna call it)
You probably wont find it on barbs, but i usually use a edeath 2h axe in most setups on my barb. I find it better to lose all my ias (meaning zerk and long ww's become completely useless) just to increase that avg dmg so much that it literally dominates people ~
tl;dr: i dont even know, i just started rambling i think lol
I guess use at least 50% cth => ar = edef in fpks? rest Dammach ~